SPORE first impressions
I thought I would open up a thread for first impressions of SPORE. I've been excited about this game since I first heard about it in ... 2004(?) or so. I had really high hopes for it, and even bought the Creature Creator the second it was available.
I played the game on easy - things will probably be different on harder levels
Cell- Depending on what mouth you choose, you are either a herbivore or a carnivore. Meaty bits are floating around in the water for carnivores, or you can choose to kill other critters. There are some huuuuuge critters in the water as well, and it was fun to float around trying to avoid the leviathans.
This was a fun little mini game, kind of like amoeba pac-man. I enjoyed this section, but thought it was too short.
Creature- You wander around on land, looking for body parts to unlock to evolve your creature. You also have to interact with other species, either to kill them or to dance with them and make them your friends. These actions will give you points to purchase body parts to evolve.
I liked this part, but it got repetitive towards the end.
Tribal- Your little creature is all grown up and can no longer evolve. You can unlock different outfits (that give benefits) for your critter to wear and different buildings for him to build. You need to go forth and make friends with/kill your neighbours to win this section. AYou must also defend your village from invaders and farm/fish to feed your tribe. You make friends by offering them food tribute, then playing music for them. You kill with spears, torches, and axes.
This phase also went very fast for me and was very easy and repetitive, but this was probably because I maxed out my social abilities and just had to play "simon says" music for the 5 other tribes.
Civilization- Here you have to conquer the other factions of your own critters either by killing them, converting them to your religion, or buying their city through trade. You are offered 3 kinds of buildings and 3 kinds of vehicles to do this with.
The building/vehicle editor was fun and had me giggling, but everything was unlocked to start with so once you made your vehicles there wasn't any sense of growth or progression. Converting a city by religion was exactly the same as converting a city through killing, you just use music as bullets. I couldn't figure out how to convert through trade, even though I had a laughably huge amount of money at my disposal. I was disapointed with this section, there was not enough of a feeling of progression and development, just repitition.
Space- You are sent on various missions to research life on other planets, colonize, make friends with or kill other civilizations and find the center of the universe.
Here is where I found the more complex tools and unlocks I was hoping for in the Civilization section. I have yet to finish the space portion, but so far it is the most fun in the game.
Overall- I think my hopes were up too high for this game. There was a lot of RTS elements that I was not expecting. Civilization stage was just boring to me. I would have liked to have laid roads or developed science and technology like in the Sid Myers game "Civilization". It was too close to the Tribal phase, which in turn was too much like the Creature phase. Space travel is a blast, I am really enjoying exploring the universe.
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