Molyneux has a special place for me even if his current games are a bit naff. He's a bit like George Lucas - he gave us a handful of absolute classics in his early days such as Populus, Syndicate, Magic carpet, Theme Park, Dungeon Keeper ect.
However, since he's been flying the Microsoft banner at Lionhead, his creativity seems to have flattened. All of his truly epic and creative ideas were hatched at Bullfrog.
He's an example I hold up for my game design students as to why striving for big-budget ideas limits you more than liberates you. He's been around long enough to have made a heap of well know and vastly different/creative games in the early days of video games where 6 months and a hand full of people was enough to push out a new game. Today your typical 360/PS3/PC multiplayer title has 40+ people and takes 2+ years to crank out so modern dev studios tend to play it much safer and mostly just try to repeat past winning formulas with a bit a new/novel stuff thrown in. The real creativity is now in the hands of the small indie teams because they're the only ones who can afford to risk it all on something truly crazy and creative.
Last edited by Drac; 27th May 2011 at 02:53 PM.