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RPG, Simulation, Strategy and Others Public discussion forum for Strategy and Other games.

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Old 5th September 2011, 08:01 PM   #11 (permalink)
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I liked Warhammer's pvp in the earlier tiers. T2 was fairly epic.
Hell, tooling around T1 with newbie toons was heaps of fun. You didn't have your morale uber attacks, just a few basic tools at your disposal and reliance on teamwork.
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Old 5th September 2011, 10:01 PM   #12 (permalink)
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Hell, tooling around T1 with newbie toons was heaps of fun. You didn't have your morale uber attacks, just a few basic tools at your disposal and reliance on teamwork.
It's free now too. Unlimited freeplay and you're lvl cpped at 10 or 11 or something so T1 forever.
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Old 5th September 2011, 11:00 PM   #13 (permalink)
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But Warhammer is not really an arena style IP, it's about huge epic battles. At least that's how I see it.

Nercomunda on the other hand seems a perfect fit for this style of game. Unlike Warhammer or 40K, Necdromunda already has an XP and levelling system for each individual team/gang member in your group, even the territory resource gathering and spending mechanics that you play out in between each battle would translate over well into a game like this (you had to purchase weapons/gear with money gathered from your territories that non-wounded gang members worked after each round). It's been begging for a video game translation for years as it has all the same mechanics of persistent online RPGs fleshed out already - what it's never really had is an extensive amount of law (apart from loose 40K ties) so it wouldn't make a good MMO without a lot of writing but a persistent multiplayer team vs team style game seems like a match made in heaven.

Sadly, when I look at this I can't help but see such a brilliant opportunity being squandered.
This is getting closer to Mordheim, the Warhammer equivalent of Necromunda. But you are right, the mechanics for Mordheim / Necromunda would be perfectly suited to a videogame.
Or as Asmodai alluded to, Gorkamorka!
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