I liked ME2 more than 1. There was a lot more moral ambiguity happening in 2. 1 was pretty cut and dry good vs bad decisions but there's a lot of stuff in 2 that is unavoidably both good and bad.
Overall I thought 2 was a much better game, better story that made you think about your choices and better combat too(combat in the first game felt like an artillery simulator) Of course, ME1 had the whole "brave new world to explore" vibe, and it was such a fantastic world too, a squeal will never capture quite the same feeling in that regard.
For me RPGs are about story, or more pricicely about playing a role in that story.
RPG does not = stats and dice rolling. It's not roll-playing, it's role-playing. Some pen and paper RPGs don't even use dice as they wanted to steer away form that stigma. Sadly, it seems with computer games that's the only thing people think RPGs are - stats, dice, leveling up ect.
My ultimate computer RPG would have no levelling, no stats, no stupid things like character "classes" just a wide range of possibilities to play through a story however I want and have the world and NPCs react to my characters actions in appropriate ways.
Last edited by Drac; 15th March 2012 at 05:00 PM.