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Old 30th August 2012, 08:32 PM   #21 (permalink)
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That looks like quite an indepth game.
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Old 30th August 2012, 08:32 PM   #22 (permalink)
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Too. Many. Games.

But must include this one on my hd... lost count on the number of hours I spent on xcom.
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Old 30th August 2012, 09:49 PM   #23 (permalink)
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Quote:
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That looks like quite an indepth game.
I'd say it has a moderate level of depth. Not too much micro-management, but enough options and things to manage to keep you on your toes.
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Old 31st August 2012, 07:57 AM   #24 (permalink)
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That was a great watch thanks for sharing it.
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Old 4th September 2012, 12:22 AM   #25 (permalink)
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30 minutes on MultiPlayer!
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Old 4th September 2012, 03:11 AM   #26 (permalink)
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So they've been making games since the original Xcom, and except for the direct sequel, which was more of the same but somehow less, they were reputedly a bit shit. The simultaneous turn-based stuff doesn't work for them, or anyway it hasn't in the past.

I played Xcom for the first time about 3 years ago. Brilliant. Then i tried the most up to date of the spiritual sequels, which turned out to be awful. I'm not holding my breath for this, but i hope they get it right and find some of the original magic again.
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Old 4th September 2012, 09:07 AM   #27 (permalink)
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Butters - Having watched 90 minutes of gameplay footage, I think they have pretty much nailed it.
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Old 4th September 2012, 12:38 PM   #28 (permalink)
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There's a part of me that wishes that instead of making sequels on updated engines, they'd make mods for the original. Still, this looks ok. Certainly better than the games they've been making after the first. Is this done by the same guys, or is it all 2K dev?

EDIT: and sorry to rain on the parade. I really enjoyed the original, and was disappointed by the sequels. I worry that without that same, retro feel, in both gameplay and scenario, it's going to be a mess. The world govt, UN budgeted, post 60's UFO global agenda feel isn't well served by slick tech and corporatisation shoved in because the devs don't have any original ideas and just shoehorn it in. The vibe of the original will be tough to reproduce without a decent zeitgeist to back it up. I like old sci-fi; I don't think much of Hollywood.
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Old 4th September 2012, 02:48 PM   #29 (permalink)
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Quote:
Originally Posted by RnR View Post
Too. Many. Games.
QFT... Madness.... Borderlands 2, Sept 18. Torchlight 2, Sept 20. XCOM, Oct 9.

And it's not like I'm already struggling to play the one game on my list as much as I want to!
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Old 6th September 2012, 09:53 PM   #30 (permalink)
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You realise most of the so called "sequels" weren't actually licensed as sequels at all, they were completely different games, by different companies/people as more of a homage to the genre.

The lead designer of the game never really did much (of note) beyond that game. In fact he mostly just kept making that same game over and over again, tried forming his own game company, twice, failed both times. Here's a game he did for the game-boy advance:

Rebelstar: Tactical Command Review - GameSpot.com

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