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Old 14th February 2013, 10:02 PM   #11 (permalink)
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but have any of you joined the rfacter 2 beta and if its not under nda any thoughts? especially the netcode and physics
I've sort of put rFactor2 on hold until they make more progress. It shows a lot of promise and there are plenty of people using it full time but IMO it's nowhere near ready for release yet. It is very good but not finished. The attention to detail is great, such as when you first go out on the track there is no rubber and it's quite slippery, as more cars do more laps the track "rubbers in" and the times come down. You go back to the pits and come back out and the rubber is still there.......it's a session thing......oh and then it rains for while, then stops......as it dries out you get a dry line and the racing is all single file......get off the dry line and it's like driving in the rain again. And that's just for starters.

However the graphics are not up to scratch yet, some pretty high end machines are struggling to get decent frame rates. Last time I drove it (a couple of months back) I couldn't get over 65fps with it dropping to under 40fps at times with some micro pauses. The scenery is very good, animated crowds, trees wave in the breeze, cows move in the paddocks but it still needs optimisation.

And of course there are not really enough cars as yet (although apparently they have just released the C6 Vette). In reality it will hit it's stride when it's in release stage and the modders start producing the cars that we really want to drive. The big mod teams are working on rF2 versions of their rF1 mods.......V8Factor, Historic FIA, FVR V8s and numerous others. Until then I have plenty of league racing to keep me busy in rF1. Virtually no-one races the ISI cars in rF1.......it's a platform for all the addon mods that make it such a good sim.....I assume rF2 will be the same.

The netcode seems to be up to ISI's usual standard (pretty damn good), the physics are also pretty good, some say they're as good as or slightly better than iRacing (which has good physics) others say not quite......but the physics are definitely a step up from rF1.

As I said, I like it a lot and have faith that it will deliver a great sim racing experience, just not quite now. When rFactor 1 was released (v1.150) it had a lot of bugs.....it wasn't till v1.250 (the current version) was released about 18 months later that it came into it's own. There is a lot of competition in sim racing at the moment (iRacing, P-Cars to name a couple) so to succeed ISI will have to deliver.....their track record (pardon the pun) is pretty good in that respect.

I had enough faith to pay the full price of $80 odd. Ah well, enough waffling.....time to go turn a few laps for Saturday night's league race......Historic Escorts at Hidden Valley.....a barrel of (sideways) fun....
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Last edited by Blaktop; 14th February 2013 at 10:14 PM.
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Old 15th February 2013, 10:46 AM   #12 (permalink)
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Blaktop, is that a TOG team? Is it a team that will continue into rF2? If not a TOG team would you have interest in a TOG team for rF2 or would that be a conflict?
Wonder if there would be enough to support an effective team... would have to be evaluated considering time zones, car/track options and player preferences... guess the usual deal with any game here...
c4, medi, blaktop? Any friends to drum up? My tz would prob be father small so i would prob just be a fill in block/ push driver.. still fun as heck though.
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Old 15th February 2013, 10:49 AM   #13 (permalink)
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Historic Escorts? As in RS2000 goodness? Damn that sounds like fun!
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Old 17th February 2013, 12:21 PM   #14 (permalink)
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Rick, the mod is v1.95 of the HistoriX mod. There are some awesome cars in there ranging from Ford GT40s, Panteras, Cobras thru TransAms (Camaros, Corvettes, Challengers) from the late 60s, 60's Ferraris thru to Lotus Cortinas, Escorts and Minis. It's a big mod but very popular due to the variety of 60's racing.

Sytes, it'll be hard to gauge how much interest there is in rF2 until it's released and the addon mods and tracks start becoming available. My experience of league is you need a core of 20+ drivers to get regular good grid numbers. The reason the TOG rF1 league folded was lack of numbers. Over 3 years we went from 40 registrations for a 12 round series (of 60 minute races) to 6 guys turning up for some 5 lap fun races.....which weren't really fun due to lack of numbers. Most of the guys are still racing, some went to iRacing, some left to start their own leagues because they didn't like the way t0p5ecret was running it......strange because he was one of the rFactor league admins I've come across in 7 years of sim racing.

I have a dedicated server available which is currently being used elsewhere and until rF2 has proved to be ready I'm hesitant to pull it, load rF2 and put the time into working it all out.
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Old 18th February 2013, 07:44 AM   #15 (permalink)
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Sounds a bit like GT Legends on 'roids Always been an Esky fan so might give that a look.
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Old 19th February 2013, 10:33 PM   #16 (permalink)
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Basically the cars taken from GTL which is why you need to have a copy (or reasonable facsimile thereof) in your DVD drive (or virtual DVD drive) to install it.....it even has the GTL interface.....adapted to rFactor
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Old 20th February 2013, 12:39 AM   #17 (permalink)
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Have a digital copy of GTL so that wont be an issue...
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