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burnx 6th April 2013 03:43 PM

Divinity: Original Sin
I found this game about a week ago and I think it deserve more attention. Thus why I am sharing it here :)

I've already pledge and hope some of you guys will as well :)

Divinity: Original Sin


"Picture a modern version of a world not unlike that of Ultima VII, that can be explored either alone or with a friend, that sees you engage adversaries in tactical turn-based combat reminiscent of the great turn-based RPGs of the past. A world that is filled to the brim with choice and consequence situations, reactive NPCs, and a considerable amount of surprises. A world that captures the feeling of playing pen and paper RPGs with our friends. Then add the new stuff..." - Vision statement for Divinity: Original Sin

When making large-scale epic RPGs it often helps to summarise what you are trying to make in a couple of lines, just to ensure you don't lose focus during development. You can spend a lot of time trying to come up with these vision statements, but when we started making Divinity: Original Sin, it didn't take us long to come up with the one above. It's simply what we've always wanted to do. The only reason we haven't made this game before was that the following list never made it past the marketing departments of many a known publisher. Now that we are self-funding and self-publishing, we can get away with features like the following.

  • Divinity:Original Sin is an Isometric cRPG.

  • You can play in single player mode but also in cooperative multiplayer mode

  • It's a real epic CRPG so even in multiplayer, you're engaging in much more than just combat and item fever. A nifty cooperative dialog system, a highly reactive world, a deep character development system and plenty of choice and consequence situations see to that.

  • You can create your own RPG adventures with our powerful RPG editor and share or play them with friends

  • Combat is very tactical. It is turn-based and features things like skill and spell combos, attacks of opportunity, action points and much more.

  • Exploration is greatly rewarded.

  • You can develop your character(s) to fit your playstyle using our classless skill and stats system.

  • There are countless item interactions and item combinations waiting to be discovered.

  • No Divinity game is complete without music composed by the brilliant Kirill Pokrovsky.

burnx 8th April 2013 03:27 AM

Update #08, April 7th:
Announcements, Single Player and Dropping In, Talents and Traits

burnx 9th April 2013 11:32 AM

Update #09, April 8th: Are we nearly there yet? The butcher, the editor & Matt Chat

Hope they have those Belgium beers in-game :)

burnx 10th April 2013 02:32 AM

Update #10, April 9th: Funding successful! New info, new goodies, new lots of things!

Now for the stretch goals! :)

Vortigen 10th April 2013 03:09 AM

While I didnt particularly like or dislike the original Divine Divinity I'm happy that their goal is achieved :)
Will keep an eye out for this one.

xenoph 10th April 2013 05:12 AM

It's also been confirmed to appear on Linux (and Mac), and they're hoping to get those versions ready at the same time as the Windows release (but they're not promising anything).

burnx 11th April 2013 09:36 AM

Update #11, April 10th: Kirill's Surprise, Character Stats, Sources of Inspiration, Dragon Commander footage, Fanday

I will probably tune in to the live stream :)

burnx 12th April 2013 04:50 AM

Update #12, April 12th: Is that a stretch goal I see?


Without any further delay, here is today's update:
  • Dragon Commander available as add-on

  • More reward tiers now available with Paypal

  • Free shipping in US and EU

  • Cleaning up the rewards table

  • How Divinity: Original Sin fits in the Divinity universe (video)

  • Your Homestead at the Shelter Plane at the End of Time unveiled

Though the pledges seems to be a bit slow, hitting the first stretch goal will be really nice :)

burnx 15th April 2013 04:50 PM

Update #13, April 12, 2013: 25K left to go, New Update Theme, The History of Rivellon & a shout out!


  • Better reward pages

  • Only 25K left to go to the next stretch goal

  • The update song to end all other update songs

  • The history of Rivellon (with some pictures)

  • Shout out for the cool Battle Worlds: Kronos from King Art games

Update #14, April 14, 2013: Stretch goal ahoy, Designer Talk, Join the Forums

I should probably pledge more, still haven't hit the first stretch goal after 3 days... :P

burnx 22nd April 2013 05:28 PM

Update #21, Apr 21, 2013: 4 Days To Go, The Ultimate Preview, Live stream, Reddit AMA, Stretch Goals Video, Imps vs Commander!

Update #20, Apr 20, 2013: Overview of add-ons and reward tiers

Update #19, Apr 19, 2013: Looking Back Already, And Looking Forward

Update #18, Apr 18, 2013: Community Input, Kirill Live Tonight, 3K Likes

Update #17, April 17th: Maxos speaks, rewards update!

Update #16, April 16th: The Phantom Forest grows + new movie

Update #15, April 15th: Homestead, The Lair, More Than Meets The Eye

Missed so many updates! We are on the last handful of days and hopefully there will be more buzz about this game :)

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