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Old 30th December 2013, 04:45 AM   #1 (permalink)
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Estimated release: October 2014

An excerpt out of the forums:

RELEASE 1: December 12 - December 14, 2013

RELEASE 2: January 24 - January 26 2014
Crafting: We will be opening up crafting for testing with more than 100 recipes. Chests full of crafting resources will be provided. Crafting will initially focus on refining and production for smithing, tailoring, and carpentry.
Shopping: Shopkeepers will be open for business for selling and buying.
Town 2: An additional municipality (likely village sized) will be open for business! Exiting one municipality will take you immediately to the other municipality.
List Inventory: For those who prefer spreadsheets to immersion. The inventory battle royale continues!
Character Customization++: Characters will be wiped, but you will now have even more options when creating your character to make it look unique including: facial features, scaling, and more content (hairstyles, head shapes, skin tones, hair colors, etc.)

RELEASE 3: February 20 - 22, 2014
Open Multiplayer Online: FINALLY we will let you see what the other players look like BUT we’ll be taking away your house for the month as we prepare housing to have persistence in the multiplayer space for Release 4.
Chat: You know, so you can talk to your friends!
Emotes: More than 30 emotes online so you can look like a clown with your friends.
Town 3: A third municipality opens up (perhaps the lovely oceanside village of Kingsport).

RELEASE 4: March 20 - ?, 2014
Hidden Vale: A hidden island north north east of the mainland with numerous biomes to explore via the overworld map system
10 Hidden Vale Scenes: With the opening of the overworld, we need something to do between the cities so we will be turning on the first 10 scenes including wilderness, caves, and dungeons.
Combat / Magic: Those first 10 scenes might have stuff in them, so we’ve decided we should give you a way to fight back! A wide array of combat and magic skills, along with the ability to assemble these skills into decks, will now become available.
Advancement and Skill Trees: Players will start earning experience points for fighting, crafting, and questing. This will lead to level increases and skill points which can be spent to learn new skills or improve existing skills.
Quests: Players will be able to participate in quests that will send them around the world and even change game state in the scenes based on quest flags. Testing this early is important because our quest system operates differently than the current standards (e.g. no exclamation points or convo trees).
Loot: Creatures and quests will generate loot including gold and resources.
Crafting: Resource Gathering will be added to crafting including resource nodes placed in the world. Item wear begins happening and in turn, Repair will now be available. Item enhancement will now also be possible, allowing upgrading of items to more powerful versions. On top of all that, more recipes will become available
Player Housing: The housing system will be relaunched with persistence in the online space. Housing choices will now be based on backer level, add on purchase, or what can be bought in the game. Waterfront housing will also come online.
Wearable Dyeing: Clothing and Armor will now be dyeable
Social Systems: The first social systems will come online including Friends and Parties. Safety in numbers!
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Old 30th December 2013, 04:47 AM   #2 (permalink)
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Anyone tried out Release 1?

I did and really enjoyed the feel of it. It's amazing how much the players are a part of the early development of a game.

Really looking forward to Release 2
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Old 1st January 2014, 04:18 AM   #3 (permalink)
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I was there also but didn't have much time to test it...less than 2 hours.

For an alpha, the systems look pretty complete. Issues with collisions and such are a given at that early stage.

The testers seemed very receptive and really understood how to properly test a game. Some others didn't (and will never) understand what testing is about...and merely complained about the bugs.

I'm looking forward to SotA in the coming months. Whist I don't expect it to become a replacement for Ultima Online (which was a different beast all-together), I do hope the project does perfect some of the missing aspects of online gaming...and make it fun for everyone.

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Old 20th February 2014, 10:42 AM   #4 (permalink)
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Anyone going to be in the test this weekend?

RELEASE 3: February 20 - 22, 2014
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Old 21st February 2014, 01:54 PM   #5 (permalink)
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I'm actually pretty disappointed with what I've seen to date with this game.

The textures are terrible, the housing is pretty poor and the animations look like something from 10 years ago.

You compare this to other games that are coming out at the moment and it's chalk and cheese.

One of my few kickstarter regrets (along with Legends of Dawn)
Star Citizen - Crewslots: 10
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Drake: Herald, Cutlass(Blue), Caterpillar | Aegis: Redeemer, Retaliator, Reclaimer
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Old 22nd February 2014, 12:41 PM   #6 (permalink)
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I was hoping for more from this game. A fantasy version of Star Citizen was my vision. Unfortunately, I am also disappointed.

The graphics are not my main concern, sure I love eye candy, but I want more from the game than "pretty".

The control system in place is cumbersome. Something I really do not think will get better with the custom controls they have promised.

My remaining hope is the story will be great and engaging for solo and multi-player.

Of course this is also to be more of a role playing game than most. There are thousands of loyal Lord British fans out there. That should help with the atmosphere of the game...I hope...
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Old 1st March 2014, 03:43 PM   #7 (permalink)
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It's no Star Citizen, but it's being made with a fraction of SC's budget so I never expected that kind of quality. I'm not too fussed about the graphics. I just hope it can capture that old school Ultima living world feeling.
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Old 2nd March 2014, 12:44 PM   #8 (permalink)
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My hopes for this game keep going up and down, I am still thinking of giving it a go, especially with the different versions of single player and multiplayer.
I actually thought the combat would be a bit better as well, but my thoughts were around more of an fps style (darkfall, Ultima IX) type.

Still interesting to see how it all goes and I would be keen to play with some people once it is finally sorted.
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Old 28th March 2014, 01:57 AM   #9 (permalink)
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Anyone going to play the multi player combat test this weekend?
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Old 28th March 2014, 12:57 PM   #10 (permalink)
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I just backed this game to get the crossbow in Star Citizen, I am now a founder but am still waiting for my internet to be connected so I can download the game. I'm not expecting too much at this early stage of development.
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