Yeah Janus I was looking at some PW modules, and that was one of them, main problem is, that, and some of the other modules I have been looking at recently, have used Hard Caw Rules, and do strange things to XP and stuff.
Some basic stuff to give you an idea of HCR:
To rest you need to be in a buildin with a bed, in that room, or outside any city, not IN the city, but outside it, as you are not allowed to just sleep on the streets anywhere you want to. And you have to have food rations so that you can eat first. Then on top of that, you can't rest whenever you want, you only can rest once you are tired enough to, and it will tell you if you are, or once a day, now if it tells you to rest, you have to find somewhere to rest, and it drops your stats if you wait too long.
That's one thing, and not all of it...
I am doing the start of a module at the moment, where there is a ship passage, and it works quite well, with a stop over at an island where goblins continually keep showing up, giving you about 100 to fight, which also slows you down, but then you need to rest too (read above). I took Brilhasti (my 12th lvl mage) into the module, so I had some magic and defences, and found it slowed me a little bit, but not a lot. I think it could be good for 4 1st lvl characters as it recommends, and COULD be the starting point for a good series of adventures.
I have also grabbed a heap of the official modules form 3E D&D that have been converted and will be giving them a run through too to see how they measure up, I will report on them too, as they also would make good modules, one especially as we shouldn't come out of it too high in levels, and can keep the characters.
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