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Old 31st August 2007, 04:56 PM   #1 (permalink)
Ned
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Default curious to know how UTIII will run on your comp?

...download this game demo, it runs the new Unreal 3 engine
http://www.theoldergamers.com/forum/...demo-chat.html

There's another demo which also runs it but it's very buggy atm.
(bioshock)


They've really done a great job at optimising.
I get no lag at all and my machine is quite old.

amd 2500+ xp barton (overclocked)
1gb ram (overclocked)
6800gt (defaults)
winxp sp2
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Old 31st August 2007, 05:09 PM   #2 (permalink)
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Bioshock Performance Guide (uses Unreal Engine 3);
BioShock Hardware Performance Guide - Features at GameSpot

Note however that UT3 supports shader model 2 graphics hardware (Bioshock don't);
Quote:
Epic on hardware requirements 2007-05-29:
Generally speaking, the game runs quite smooth with DX9 hardware released by NVidia and Ati since 2006. On high-end cards, including the DX10 models, UT3 runs incredibly smooth already. Additionally, we also support shader 2.0 graphics hardware, with only a few technical limitations.
Unreal Tournament 3 System Requirements at FreakyGaming

My hardware is much the same as yours Ned, except I have a 9800 Pro. No SM3 hardware unfortunately, but decent SM2. Might have to do some overclocking and look at some watercooling gear to be really leet :P
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Old 31st August 2007, 05:36 PM   #3 (permalink)
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i just finished upgraping to

Q6600 quad core
4gb ram
8800GTS 320mb
vista

i now run UT2k4 at full everything with not one drop in FPS, ever. (where ever = the 10 minutes i ran around demo servers last night giggling how nice it looked)

can't wait for UT3 to see all the juicy goodness
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Old 31st August 2007, 05:56 PM   #4 (permalink)
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Just found this (you'll be happy JJ )

Quote:
PCGH: What is the maximun number of threads that can be calculated separately? Will there be a performance-boost if a quad-core system will be used?

Epic: We're able to scale the thread-structure pretty well. There is a primary thread for the gameplay and a second one for rendering. On systems with more than 2 cores we run additional threads to speed up various calculation-tasks, including physics and data-decompression. So the overall performance benefits greatly from a quad-core processor. Although we haven't looked into the matter yet, I expect an even further performance increase through CPUs with more than 4 cores in future UE-based games.
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Old 31st August 2007, 06:13 PM   #5 (permalink)
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mmmm



mmmmmmmmmmmmmmm
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Old 1st September 2007, 01:41 AM   #6 (permalink)
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Thanx Ned.
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Old 4th September 2007, 05:51 PM   #7 (permalink)
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My crappy 6600 GTX should be able to handle it fine although that is the weakest link in my current machine :

. amd x2 4600+ dual core processor
. 2 gb ram
. xp professional sp2
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Old 20th September 2007, 02:57 PM   #8 (permalink)
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regarding multiple cores:

Quote:
We had the time to chat briefly via mail with Tim Sweeney from Epic Games. Topic was the announcement of AMDs triple core plans and what this means for developers. Thanks @ Tim for taking the time to answer our questions.


PCGH: Is there enough space "between" Dual and Quadcore CPUs to optimize for? I.E. is it feasible to optimize for two cores, three cores etc. or rather optimize for "many cores", regardless of the exact number?

Tim: Yes. Unreal Engine 3 runs two primary threads and a scalable pool of helper threads. The primary threads handle gameplay and rendering, and provide a constant heavy computing load. The helper threads are scalable to many cores, and handle physics updates, streaming, and decompression now, with threading support being added to other systems over time. In this architecture, a 3-core PC would provide measurably more physics performance than a dual-core PC.

PCGH: What kind of differentiation can you imagine for gaming workloads to be distributed between three cores?

Tim: The possibilities are unlimited, whether the additional cores are used for running features that add new detail to the game, or simply helping to maintain a higher frame rate.

PCGH: Is a console-game, especially a Xbox360 port, a "natural" to profit from three but not necessarily four cores?

Tim: Any game built with Unreal Engine 3 should scale naturally from 1 to 4 cores right now. Other games may differ in their porting requirements. Even for games that support fewer cores than a PC provides, there may still be benefits. For example, those extra cores could be used by other Windows applications to play music, serve media, or run file-sharing software seamlessly while you're playing games.

Tim Sweeney
Epic Games
from here
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Old 20th September 2007, 08:48 PM   #9 (permalink)
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Just finished paying off my current system .. I don't think I will be allowed to do any major upgrades too soon
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Old 2nd October 2007, 06:47 AM   #10 (permalink)
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I am anticipating this as well, might even run another server since I had a largely popular one for UT2004.

I did some upgrades though, most notably is the 8800GTS 640mb videocard.

I can't wait to see what this is gonna be like, the media videos I have seen are phenominal!
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