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Old 15th November 2008, 03:07 AM   #1 (permalink)
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Default 2142 - Shield Stressing Question (peeled out of the other thread)

Hello,


Would it be possible to get some insight into the reason for the disallowing of corridor shield overloads, which can be used to destroy consoles 1 and 2?


I was recently playing on the TOG server (which I frequent, as I've found it the most enjoyable server to play on in terms of the company/competition) and after having heard about this tactic last night while playing on 24/7 Suez,I decided to try it out, since charging repeatedly into a corridor defended with det-packs isn't my idea of fun. It was after this trial that I was warned by a TOG member who was on the defending team that this was against the rules of the server.


Previously, I haven't had trouble with the server rules, I don't swear (into the chat, anyway :P) I believe ramming to be a sign of weakness, equally so jihad with the jeeps, because If you cannot take out the person without resorting to such 'cheap' tactics, then I don't believe you deserve the kill. However I do not understand the stance on shield stressing.


This opportunity was intentionally inserted by EA, otherwise those shields would have infinite health the same as the back shields or hanger. It is clearly meant to be part of the game, and such I cant see a reason for banning it.


Other servers seem to be going with EA's decision and allowing it. I don't feel this tactic makes the game unbalanced, since if a defending team is actively defending the titan, that is; defending the cargo bay, coming around behind and down the vents, and actively fighting the attacking team, then the pilium-ing of those shields should become a non-issue. It is only when there are two or three guys using det-packs or grenade spam to defend the choke point corridors that it could be seen as an unfair advantage because it allows the attackers to bypass that choke point.


Anyway, I would greatly appreciate it if I could get some reasoning behind this decision, you never know, you might even change my mind on the matter.


I look forward to playing with you guys again soon,


-Fox
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Old 15th November 2008, 08:13 AM   #2 (permalink)
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Hi Warlord Fox,

Thanks for posting and thanks for the question.

I will ask one of the Divisional Captains to respond to you.
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Old 15th November 2008, 09:34 AM   #3 (permalink)
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Firstly, let me say that this will not be a debate. I am simply here to explain why we do not allow shield stressing.

EA have neither said it is legal or not. There has been no official statement except for hearsay and individual interpretations in the EA forums about shield stressing. There is a quote floating around at the moment that everyone keeps referring to in the EA forums that is "supposedly" taken from an email from a Barrie Tingle at DICE:

Quote:
From Barrie Tingle of Dice on 8/28/2008:

"It actually takes 14 shots on the shield to destroy the console below.

As to whether it is a legitimate tactic we will leave to the individual server administrators to decide.


After all they are attacking the Titan.



Barrie"
This is NOT an official statement from EA / DICE, and as such we will continue to disallow the practice until such time that EA / DICE do make it official (which I highly doubt).

This topic has been hotly discussed within the TOG BF2142 admin team, and it was decided that this will be interpreted as a glitch and was never meant to be a part of the game. So as server administrators, we reserve the right to disallow the practice from our server just like transport ramming, uncap spawn camping, or pod surfing.

I hope this answer's your question.

Regards,

MD.
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Last edited by maddog2204; 15th November 2008 at 09:39 AM.
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Old 15th November 2008, 12:44 PM   #4 (permalink)
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Quote:
Originally Posted by Warlord-Fox View Post
Hello,


Would it be possible to get some insight into the reason for the disallowing of corridor shield overloads, which can be used to destroy consoles 1 and 2?


I was recently playing on the TOG server (which I frequent, as I've found it the most enjoyable server to play on in terms of the company/competition) and after having heard about this tactic last night while playing on 24/7 Suez,I decided to try it out, since charging repeatedly into a corridor defended with det-packs isn't my idea of fun. It was after this trial that I was warned by a TOG member who was on the defending team that this was against the rules of the server.


Previously, I haven't had trouble with the server rules, I don't swear (into the chat, anyway :P) I believe ramming to be a sign of weakness, equally so jihad with the jeeps, because If you cannot take out the person without resorting to such 'cheap' tactics, then I don't believe you deserve the kill. However I do not understand the stance on shield stressing.


This opportunity was intentionally inserted by EA, otherwise those shields would have infinite health the same as the back shields or hanger. It is clearly meant to be part of the game, and such I cant see a reason for banning it.


Other servers seem to be going with EA's decision and allowing it. I don't feel this tactic makes the game unbalanced, since if a defending team is actively defending the titan, that is; defending the cargo bay, coming around behind and down the vents, and actively fighting the attacking team, then the pilium-ing of those shields should become a non-issue. It is only when there are two or three guys using det-packs or grenade spam to defend the choke point corridors that it could be seen as an unfair advantage because it allows the attackers to bypass that choke point.


Anyway, I would greatly appreciate it if I could get some reasoning behind this decision, you never know, you might even change my mind on the matter.


I look forward to playing with you guys again soon,


-Fox

There have been alot of questionable tactics used on the TOG server and others for that matter. We've found or atleast I've found that having some of these tactics disallowed on the server brings a different style of gaming along with a different genre of gamers, thus making playing on the TOG server enjoyable day in day out.

Sheild stressing in my opinion is a glitch, and I don't find it a a tactic that would be 100% accepted anywhere simply due to the way it's achieved.

By keeping these tactics out of our server, you will always find less complaining, less problems with gamers who wish to cause nothing but trouble, and you will find yourself on what many consider to be the most enjoyable server listed in Australia to play on.
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Old 15th November 2008, 05:04 PM   #5 (permalink)
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Thanks for the quick replies,


An ideal resolution to this problem would be either a patch making the shields invulnerable, or an official statement acknowledging the tactic, hopefully with it being mentioned in the 'tips' at the start of the game so that everyone is aware. As I'm sure, no one is a fan of fuzzy rules.


However, given the vagueness of that questionable email, it does leave the rules open to interpretation. I can see why you have made your decision this way, and can agree that shield stressing wouldn't be accepted by everyone. I personally still feel that it should be an accepted tactic, but it is not such an important opportunity that the game can be broken by it's inclusion or exclusion. As such, if the server allowed it, I would use it given an applicable situation, but if the server banned it, would obey the rules and use the tried and true methods of titan destruction.


I also think that the timing of the discovery of this tactic plays a large part in it's condemnation by those who are opposed to it. If shield stressing was discovered early in the game's life, either it would have been patched, or everyone would know about it and be accustomed to it. As such, common titan defence tactics would be different to today's, and better suited to counter it.


Hopefully this thread will help any other players wanting some insight into the reasons of it's banning, given the contention over this topic.




See you on the Battlefield,


-Fox
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Old 15th November 2008, 07:58 PM   #6 (permalink)
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DICE have provided us with the skeletal framework of rules applicable to all their ranked BF2142 server programme with many so called "grey areas" left to server administrators to make a final decision on. This exploit has at this stage been determined to not be a valid tactic to destroy a Titan console on the TOG Ranked Server.
Barrie Tingle's response despite being an employee of DICE, does not represent an official decision on the subject with regards to game mechanics or physics and as such is classed as a bounding box/coding exploit in our view at this stage.
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