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Originally Posted by Spectre8
Has this been addressed at all in patches or mods?? If so I'll go back to it, but if not...
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They've just released an
update for XBox 360 (with PS3 and PC to follow "soon"), but no mention of adjusting NPC respawn times in single player mode.
Quote:
Originally Posted by Spectre8
So are these Intel® Core™2 Extreme bonus missions exclusive to Intel that unlock even more destruction through Far Cry® 2 available to anyone not using an Intel® Core™2 Extreme processor?
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I believe so, yes - though I don't believe they're all that "exclusive" to Intel as they just appear to be a subset of the "predecessor missions" available through the various pre-order unlock codes floating around on the 'net (so they just add a bit more backstory, but are not added to the critical path for the main story).
Quote:
Originally Posted by Spectre8
Be interesting to see if these play out any different to the other missions.
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The only difference I can see is that after you pick up the envelope, your objectives are not updated but your whole-area map now includes a white destination marker (the location of a predecessor tape).
Quote:
Originally Posted by Spectre8
Seriously... any mods that fix the respawn times??
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No idea, sorry; I tend to get around that by either using the bus where-ever possible to cross to the other side of the map, or just cut across country rather than using the roads; the only real dangers then are a few snipers at some select locations (eg., atop the tower at the airfield in the northern section of the map, before you unlock the southern section of the map).