29th March 2009, 03:30 PM
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#1 (permalink)
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Public Forum Coordinator
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 | Guru
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Posts: 11,264
Join Date: |
Oct 2003 |
Location: |
Australia |
Hobbies: | nerding |
Homepage: | Click Here |
| Yesterday |
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UT3 v2.1 (Patch #5) released.
edit:
Patch 2.1 beta 3
• Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates
• Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)
• Fix for reported rare WAR-Floodgate crash.
• Fixed issue with 'no password' connection error not asking for a password, when in online play
• Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
• Fixed non-seamless travel client timeout disconnects.
• Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes
• Fixed dropflag command not working. Also fixes a CTF exploit.
• Fixed WAR-Confrontation exploit more fully.
• Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
• Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.
• Fixed listen server game mode not updating in browser.
• Fixed excessive link beam decals for listen servers.
• Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
• Reduced damage to nodes/cores from dead Titan explosion.
• Reduced damage Titans do to nodes/core with weapons.
• Titan melee doesn't knock down spawn protected players.
Patch 2.1 beta 2
• This version fixed the ability of 2.0 clients to connect, but did no other changes.
Patch 2.1 beta 1
UI:
• Disabled wrap for options lists on PC.
• Split out player and bot counts on mixed servers in server browser.
• No longer require double clicking on main menu.
Game:
• No longer disable achievements for mods that don't contain code (maps and custom characters).
• Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
• Reduced visibility of DM beacons in darkmatch.
• Fixed greed exploit with redeemer.
• Updated russian localization. Thanks Michael Sokolkov.
• Removed os helper workaround for Windows 2003 server, now that we have a better fix.
• Fixed low gore issue with Titans.
• Fix for wrong team shader in rare cases.
Server Administration:
• Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
• Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
• Fixed bug with password being removed from URL, during non-seamless travel on the same server
• Fixed bug where the current game profiles mutators would be carried over into other gametypes
• Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
• Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
• Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
• In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
• Added admin-only buttons to the vote menu, which allow admins to force a winning vote
• Added logging to track down non-seamless travel client disconnect bug.
Mod support:
• Fixed problem with cooking with -mod and ModShaderCache
• Fixed map makers unable to cook when using Titan Pack assets. (May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC)
• Added mutator hook for blocking team changes
Level specific:
• Fixed WAR-Confrontation raptor exploit.
• Possible fix for darkmatch memory leak.
• Added refshadercache to patch, so titan content will have shaders compiled.
SOURCE: BeyondUnreal
Last edited by Ned; 5th May 2009 at 10:56 PM.
Reason: updated
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