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-   -   What do YOU want in FPS multiplay? (http://www.theoldergamers.com/forum/shooter-games-range/242700-what-do-you-want-fps-multiplay.html)

Ned 17th June 2009 08:03 PM

What do YOU want in FPS multiplay?
 
OK! Pretend this thread is being read by a bunch of FPS game developers!

What do YOU want in FPS multiplay?


Discuss!


List things like:
-your favorite FPS muliplayer games and why
-what FPS multiplayers you're currently playing the most and why?
-what FPS multiplayer has disapointed you the most and why?
-what do you want in future titles?

Please make this thread more than just a big bitch session.
I'd like to see some healthy discussion here on this one :)

Reoh 17th June 2009 08:58 PM

-Your favorite FPS muliplayer games and why
Call of Duty, they brought me back into the FPS genre and get an honorary first mention for this. The games can look really beautiful, and I like the RPG like aspects of growing the characters skillsets, while still being able to take people out with many of the better skills unlocked right away or early on. Being able to kit out my character as I want with equipment and skills. The recent addition of Co-op play in COD5 and expected in the next COD:MW2 has added a lot of extra fun and options.

Team Fortress 2, its just a lot of fun. Lot of game types, unique classes which have strengths/weaknesses. This is the other side of the coin, although with the class updates some kitting has been enabled. Some I liked, other class updates I didn't :p. The spawn rooms and way the maps progress with capture points, and diversity of games is great. Love the "meet the X" vids too. ;)

Left4Dead also has some really interesting mechanics. The AI director and lack of scripting for mobs gives the game a changing feel, and I just love playing infected in versus (even if I'm awful! its fun!).



-What FPS multiplayers you're currently playing the most and why?

Probably TF2 and L4D, see above.



-What FPS multiplayer has disapointed you the most and why?

All of them!

COD - spawn points in multiplayer are awful, I'd move 90% of them. Objectives tend to blindly spammed (As do the start of many games) even when it doesn't make sense, how does blowing your HQ or supplies up with C4 so someone can't plant a bomb not destroy it anyway? game browser needs an option to filter for "under X ping". Friends list needs to better show who is online/offline and sort by online first.

TF2 - the strength of this game for me was that each class has strengths and weaknesses, but with class updates a lot of that has been muddied and reduced some of the fun.



-What do you want in future titles?

MMOFPSRPG! Persistent World with factions/guilds fighting for control (aka global agenda). Leveling up should unlock extra abilities and equipment, but entry level players should still be competitive in more prototypical ways. Leveling just gives more "options". Guilds should be able to design (or choose defaults) for their installations to setup how they want to defend. Some parts of the map should perhaps be "locked" in place to make sure attackers still have a fair chance.

Procedurally generated maps. After a while everyone learns maps so well they can just blindly walk around shooting people because they know where they'll camp. They start games and toss grenades at the enemy spawn knowing where to catch people. But in real combat, you'd often never know what was around the corner and procedurally generated maps would mean you'd have to recon the map out and learn your way around.

Objectives that matter
. If I capture a point I want it to give some benefit to me and penalty to the enemy. Spawn/Med locations, resupply areas, local area radar pulses, etc. Multiple objectives,

Realism. If I shoot someone in the leg they shouldn't die instantly, they should fall down, be able to limp/crawl on and slowly bleed out if not treated. Shoot their arm, maybe they drop their equipped gun, etc. Oh and Pistols shouldn't have the range/damage of snipers, one-shotting people at a km away...

Better map making support. A lot of games do this, but most of them do it half-assed. Simple ways for setting up the map's basics would be a starter (who starts on what side, etc). I also like the idea of being able to set multiple factions (not just 2) onto a map.

Better server control. Servers should be able to configure multiple map sequences to play based on varying criteria. Not just an order, or which scripts on which days, but also adjusting so that while few people are online only smaller maps are played, etc.

I'm really intrigued by some of the massive maps with functional objectives all over them which are coming out in some of the new games headed our way in the future; but they should be set to adjust according to the number of concurrent players.

Also more games should move away from scripted AI's, and open things up to change to help the replay ability, especially in co-op games. Heck maybe even an L4D versus style FPS war game. Attackers can revive and be freed somewhere ahead if killed, while defenders are weaker but respawn faster and have the support of AI controlled NPC's.

Gaming documentaries. I hope that the 6 days in Fallujah game finds backers and launches. I would really like to see the video gaming industry evolve (you know at one point, people laughed at the idea of film documentaries). Games are very interactive and could potentially be an excellent way to teach history, by letting people experience war in a realistic but safe way to teach kids about the past and what has happened. See the direct results of what War is, so that wherever possible they'll know to avoid it; but when necessary they may devote themselves to a worthy cause.

NO MORE FREAKING WORLD WAR I/II GAMES

hadrian6616 18th June 2009 01:36 AM

I can't speak for the server side of things, but for general playability i'd like:

- Destructible or modifiable terrain so you can destroy buildings to direct line of approaches and create cover.
- Better character movement. I need to be able to climb, crawl, shuffle, peek, blind fire etc.
- Guild challenge / Epic battle. A large scale guild battle that filters down through maps so that only the best go through to progressively smaller maps. 100 vs 100 down to 10 vs 10. or 1 vs 1 with 198 spectators (or more).
- photo realistic faces. I want to be able to paste my ugly mug on the characters face and have his lips move when i speak.
- a points system that rewards squad level interaction higher than one man band gaming.


Visualize: A large scale map supporting a massive battle. Squads are players grouped together according to ranks/points earned, with a dedicated chat channel. Only the squad leader communicates with the overall leader. Dutys are passed down if you are killed, so if the commander gets killed, he will respawn, but the duties have passed to the next man down. A 'tactics' rank would score you on how well you set up the men under your command and how well they performed, so sending noob squads to assault a fortified building would be bad, whereas using experienced players to out flank and pinpoint some mortar fire before a combined assault would rank you higher. Combined with fluid mission objectives ranked as for and against from player level to guild level, so over a course of a mission objectives change from attack this spot to defened against this attack to counter attack and capture building x. Add in the flavours of cod modern or battlefield or AA with a usuable map editior and extensibility , then you would be onto a winner.

Reoh 18th June 2009 05:06 PM

Nice ones Hadrian, knew I'd forgotten something.

Whether an mmofps or not, I want a persistent avatar I choose. Unlocks you get from leveling up can be better looking gear. ;)

I like partially destruct able environments. I don't want everything destroyable because then you just end up playing in rubble. But areas you can blow to grant extra ways around the map if you kit yourself out for it (again, something you can level up to unlock the abilities of demolitions).

Spectre8 18th June 2009 06:22 PM

My dream online FPS:

Subscription based, (very) regularly updated/patched and expanded, persistent open world.

While I used to reject the idea of paying to play (MMO style) if that's what it takes to get games regularly fixed and attended to, then I'd be happy to pay, and I'd imagine many others would be too. One of the biggest downfalls of mainstream FPS games is that once they're out, that's it. If the game fails in it's opening week/month then it's as good as dead. But if there was a dedicated team tasked with righting the wrongs, fixing the bugs/glitches/exploits and even upgrading the graphics bi-annually you inject a real long term prospect that has real potential to grow.

If you take a look at Battlefield 2 - brilliant game, but with flaws and exploits that cripple the game for many. The patches, while helpful, have been so far apart and so inadequate that the game is effectively identical from release day - and it shows. However if you look at the BF2 Mod - Project Reality, it gets at least two minor, and one major updates per year, injecting new weapons, vehicles, maps, factions and general "newness". Imagine how much better BF2 would be if the developers had kept at it, fuelled by a regular income of subscribers paying for the quality we all demand! Benefits of regular updates are a vast reduction in hacking/glitching/exploiting, can keep "with the times" with regular and professional code fixing/tweaking/overhauling, and most importantly having the players really feel part of something that's growing up, rather than dying down.

So for me, I want a game that while still "gamey" is not too arcade like at the same time. I really need an element of strategy and thought to go into my gaming. To outflank someone, or to lure them into an ambush, or to just be able to sneak up on someone is incredibly rewarding - but these days all modern "shooters" seem to have the magical radar/uav/spotter plane that can see through solid concrete walls and ceilings and even underground... And now heartbeat sensors in MW2...

So what do I want?? :) The net code and graphical attention to detail of COD4, the vehicles and weapons of Battlefield 2, content updates like TF2, and all on a pay scale of a game like EVE online. Must have all stats and profiles stored online to avoid tampering and accidental deletion :) and a rewards/medals system that keeps you striving, without it being a pure stat grind. And the setting??? A global (maybe) conventional war of the superpowers during the 80's!!!!!!!!!! :D Think of the soundtrack!!

Seriously, the 80's as a battleground is perfect. Firsly - it hasn't really been done! It wont be another WWII shooter, it's not another try at Vietnam, and if you think about it - the vehicles and weapons truly are the most adaptable "modern" ones out there. Sure there's some electronic warfare, and sure there's laser sighted gear, and even computer controlled stuff - but it's all so simplistic compared to todays true modern battlefield that it's instantly tangible, yet with suprising depth. Todays jets are all stealth and beyond visual range - and while the 80's saw the birth of these concepts, the reality were that it was still all about the pilot getting right in there, down and dirty. Similarly with armoured warfare too - no satelite aimed artillery, or thermal vision sights - just good honst brute force weapons! :)

Best of all it's effectively new, and essentially open to any level of inspiration... There's no one "real" setting that has to be recreated like the battles of Berlin or Hanoi or even Basra - could easily be set in Los Angeles, Moscow or Havana. The options are effectively endless allowing for some really inspired content adaptions.

So that's me - developers if you're reading this - crank up a Billy Idol track or three and really consider the potential here!! :D

Reoh 18th June 2009 07:54 PM

I really don't mind subscription gaming now. I used to be against it, but so long as I feel that I'm getting value for money then I'm happy. What does that mean, "value for money"? Quite simply it means that they provide a premium grade services; server hosting of the gameworld and voice communications, upgrading the code to resolve bugs and game hacks, and content development for both pve and pvp.

When you think about it, many of us give money for servers and voice coms on a monthly basis anyway so for some of us a once off monthly would actually be a reduction. Factor in the money to time ratio and its one of the cheapest entertainments you could do. Far less than a movie for many hours more.

As for modernising conflicts, I think many developers refrain because the issues can become contentious and they simply don't have the willpower to see the projects through. This isn't that big a problem, there's a glaring answer here. Make up fake countries and storyline for the setting and then just use the modern equipment. ;)

Drac 19th June 2009 11:17 AM

Best FPS: Ghost Recon.
Why?: Because it wasn't based on reflexes, rather maneuvering and thinking ahead, and has massive maps (for it's time).

Most Dissapointing: Call of Duty: Modern Warfare
Why?: Because it's shooting mechanics are watertight but everyone was crammed into iddy-biddy boxes with excessive explosives and air strikes causing random no-skill deaths, giant red "KILL!" arrows and a stupid mod system that saw 9mm bullets punching through engine blocks and magic spawns of live grenades on dead bodies.

What do I want?
If Battlefield 2, ArmA and COD:MW to jump in bed with each other, make sweet love, conceive, and spawn young. I would ride their love child for all of eternity. Basically take COD:MW strip out all perks and gameplay UI "helpers" like kill cams, giant kill arrows, solid in-game VOIP and maps about 10 times as big. Airstrikes and AI Choppers ought to be less annoying (ditch the UAVs though, they're just dumb). Or just ArmA 2 with COD:MW's simplified and well polished movement and shooting mechanics applied across the board to all of ArmA (choppers, planes and tanks included).

I also want Left 4 Dead 2, and a bunch of other stuff. I don't think there will ever one room for just one shooter in my life, I'm such a slut.

Spectre8 19th June 2009 12:17 PM

Quote:

Originally Posted by Drac (Post 2388766)
What do I want?
If Battlefield 2, ArmA and COD:MW to jump in bed with each other, make sweet love, conceive, and spawn young. I would ride their love child for all of eternity. Basically take COD:MW strip out all perks and gameplay UI "helpers" like kill cams, giant kill arrows, solid in-game VOIP and maps about 10 times as big. Airstrikes and AI Choppers ought to be less annoying (ditch the UAVs though, they're just dumb). Or just ArmA 2 with COD:MW's simplified and well polished movement and shooting mechanics applied across the board to all of ArmA (choppers, planes and tanks included).

All this, but set in the eighties!!!!!!!! :p

BaRRaS 20th June 2009 01:40 PM

I've played them all. :)

RtCW, to this day, was probably the most adrenalin-pumping, fast-paced, team-objective, specialised-class based shooter to date. Combine that with the vehicles from BF2, the eye-candy from CoD/Chrysis/Far Cry2 and yes, why not the 80's, you have a winner.

Yep, I'd happily pay a subscription if it meant frequent updates, solid support and NO HACKERS!

btw, I currently play Combat Arms for its fast paced action :):):):D:)

Chief 21st June 2009 10:26 AM

Quote:

Originally Posted by Drac (Post 2388766)
What do I want?
If Battlefield 2, ArmA and COD:MW to jump in bed with each other, make sweet love, conceive, and spawn young. I would ride their love child for all of eternity. Basically take COD:MW strip out all perks and gameplay UI "helpers" like kill cams, giant kill arrows, solid in-game VOIP and maps about 10 times as big. Airstrikes and AI Choppers ought to be less annoying (ditch the UAVs though, they're just dumb). Or just ArmA 2 with COD:MW's simplified and well polished movement and shooting mechanics applied across the board to all of ArmA (choppers, planes and tanks included).

Sounds like you want MAG :p


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