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Old 24th June 2009, 03:07 PM   #1 (permalink)
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Default TF2 update released, fixes a plethora of issues



3FL Online Gaming Network

Valve have released an update to Team Fortress 2 this morning that includes quite a large list of fixes, including some class specific ones. Whilst you're restarting your Steam client to get the update, you can read the following list of changes:

General
- Added an option to the advanced multiplayer menu to select left or right handed view models
- Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
- Fixed a bug where a fake Spy hand would appear on the screen of other players
- Custom death animations now only play 25% of the time
- Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
- Fixed rare client crash on connection and level change
- Removed refract from water ripples caused by bullet impacts for performance reasons
- Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
- Started tracking localization settings to help make decisions regarding localization in the future
- Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded

Mapmaker requests
- Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
- Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
- Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

Sniper
- Fixed a bad detection case in the "Friendship is Golden" achievement
- Changed the description of the "Triple Prey" achievement so it better describes how to get it
- Critical arrows now have a trail and correctly deal enhanced damage
- The Huntsman now defaults to be right handed
- Friendly arrows will no longer trigger the near miss sound on you
- Fixed several sources of floating arrows

Spy
- Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
- Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
- Fixed a bug where the spy's watch would randomly change models during play
- Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
- The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
- Increased the Cloak and Dagger regeneration rate slightly
- Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
- The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
- Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
- The Dead Ringer's cloak meter can now be regenerated from ammo sources
- The Ambassador now only crits when fully accurate and no longer penetrates enemies
- The Spy can no longer change weapons from the knife while shocked by the Razorback
- Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
- Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter

So there you have it, all of the 3FL TF2 servers have been updated so you can get back to it asap!
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Old 24th June 2009, 08:39 PM   #2 (permalink)
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I'm VERY VERY impressed by the way Valve support this game.

Quote:
Originally Posted by Leevers View Post
Mapmaker requests
- Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
- Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
- Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
Not only the game gets supported, the community is also looked after.

Thumbs Up!
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Old 25th June 2009, 10:56 AM   #3 (permalink)
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Quote:
Originally Posted by Ned View Post
I'm VERY VERY impressed by the way Valve support this game.
It's Valve's very own little experimental lab - try stuff out, see how it works in the community, learn and apply to other games, etc.
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Old 25th June 2009, 11:59 AM   #4 (permalink)
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I feel sorry for the Sniper, the Spy got much more useful gear, and now he's been buffed even more.
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Old 25th June 2009, 05:31 PM   #5 (permalink)
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I may be biased (see sig), but the only gear the spy got that isn't a side-grade (no better or worse than default) is the Ambassador.

The two new watches he got are at best just as good as the original.

The sniper is much the same - the huntsman (bow) is good in certain situations where the person wielding it is able to predict (remember back when you used to have to predict lag and aim ahead in fps games?). The Jarate is awesome, especially if you're using the huntsman where you can actually throw it and hit the enemy - it really helps your teammates. Razorback is pretty crap, but is useful if you're using the regular rifle where you're not moving around much.

So, luckily, valve have stayed true to their promise to keep new weapons as side-grades and require the player to choose based on play style and situation.
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Old 25th June 2009, 06:05 PM   #6 (permalink)
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Meh, all razorback does is make the ambassador pop a couple caps in your skull instead of stabbing you.

Huntsman is nasty. There's not much "guesswork" on short range shots, that still seem to 1shot people around blind corners.
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Old 25th June 2009, 06:20 PM   #7 (permalink)
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Yeah, but for every point blank headshot, 15 midrange shots miss
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Old 25th June 2009, 07:22 PM   #8 (permalink)
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I wish my close range scout shots 1shot, Heck I hit a Heavy 4 or 5 times with a baseball bat while he tried to catch me running in circles around him with his midi gun and still didn't kill'im! =P
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Old 6th July 2009, 04:22 AM   #9 (permalink)
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I used to hate the sniper, but the Huntsman makes me want to play him more and more, it's a little disgusting . Is there an active TOG TF2 group? Love to 'near miss' you guys with arrows sometime.
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Old 6th July 2009, 09:48 AM   #10 (permalink)
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There is a very active TF2 division, check it out here!!

http://www.theoldergamers.com/forum/team-fortress-2/
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