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Unknown 13th November 2009 09:58 AM

OFP:DR - Second Patch Coming
No details or date just yet, only a tease:


Originally Posted by Helios, Codemasters Community Manager
Currently the team is dedicated to working on a 2nd patch/TU, and whilst the release date is still TBA, the good news is that this 2nd patch/title update will be a significant update and will address a wide variety of issues for SP and MP across the board.

While the the 1st patch/TU was primarily put out to address priority issues immediately affecting the quality of the game, the upcoming 2nd patch/TU will contain a much greater number of fixes and hopefully satisfy everyone’s needs.

Curious - wonder how true it is...

Major Conspiracy 13th November 2009 11:28 AM

so will that include dedicated servers?? :D

Ned 13th November 2009 12:35 PM

Good news :)

..will be throwing a few hours into this game on the weekend...

Unknown 13th November 2009 05:37 PM


Originally Posted by Major Conspiracy (Post 2592070)
so will that include dedicated servers?? :D

I highly doubt it - Codemasters has essentially admitted that there won't (or "can't", take your pick) be any dedicated servers. Shame, it would have been nice - but the game is still fun without it.

Mutley 14th November 2009 03:28 PM

I wish they would hurry up and fix the major issues with it as every one has dropped it for codmw2, cant wait for battlefield to kill codmw2 next year lol.

Unknown 30th November 2009 12:19 PM

More information on the next patch (posted 26/11):


Originally Posted by Helios, Codemasters Community Manager
Just to give you some additional news, the second patch on PC will also come bundled with some DLC just like the first one. This DLC amongst other things will add new MP modes to the game, and I'll be confirming the full details regarding content at a later date.

With regards to the patch, the team are still working on adding additional fixes.

Ned 1st December 2009 02:02 PM

"New MP modes"

Nice, I'm curious what they'll be :)

Ned 22nd December 2009 11:58 PM

[OFDR] "Overwatch" Downloadable Content Announced

The 'Overwatch' DLC extends the unique Operation Flashpoint: Dragon Rising experience in solo, co-operative and adversarial play. In new multiplayer mode Blindside the PLA must complete objectives in the shortest time possible while the USMC defends in tense, tactical engagements. An additional new mode, Supremacy, tasks opposing forces to occupy strategically vital positions featuring force multipliers like gun emplacements and air strikes.
SOURCE: Operation Flashpoint: Dragon Rising - Military Public Affairs: News Article - "Overwatch" Downloadable Content Announced

PC version out soon and is FREE :)

Unknown 20th January 2010 12:58 AM

Taking a long time (relatively speaking) to arrive:


Originally Posted by Helios, Codemasters
Here is the fixlist for the 2nd PC Patch.

It's still undergoing testing so I don't have a release date yet, will update you all with a confirmed release date when I have one.

The PC patch upon release will also contain the 2nd DLC Pack "Overwatch", contents of which have already been announced.

  • Support added for 2 new PvP game modes included in DLC Pack 2
  • The host is now able to press "Start" button to ready up and begin the 10 second countdown into game irrespective of whether all players are ready or not.
  • Improved multiplayer stability.
  • Online synchronisation has been improved mitigating various issues such as shots fired not being registered and missing animations
  • Medics no longer become unable to move if the player they are trying to heal attempts to heal themselves at the same time.
  • The corpse looting inventory now appears appropriately when characters are killed
  • The corpse looting inventory updates appropriately when swapping weapons.
  • Tweaks and amends to enemy and friendly AI.
  • The damaged vehicle icon no longer becomes stuck on screen if the player is spawned into a vehicle just as it becomes critically damaged.
  • Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately
  • alt tabbing when in the lobby no longer causes graphical corruption on ground texture
  • Speed hack checking has been activated to block 3rd party speed hacks during online games.
  • Anti-cheat measures implemented to combat leaderboard hacking
  • Ammo counter for Fire team leaders in PvP matches now counts down the remaining ammo correctly.
  • Vehicle control responsiveness improved for clients, with input lag reduced
  • Sessions that you cannot join such as those that contain DLC not present on the players machine appear as greyed out on the browse server screen.
  • If someone without DLC is invited to a game that requires DLC content they will receive a message explaining this and the game can still be started. They no longer take up a space in the lobby.
  • Improved On & Offline stability
  • Player positioned appropriately after exiting a vehicle.
  • Players are no longer able to access a locked vehicle by using an unlocked vehicle
  • Mines are no longer triggered by neutral (inactive) vehicles
  • Death cam view behaves correctly if the player dies whilst in a vehicle and swapping between 3rd & 1st person camera views
  • It is no longer possible to enter aimed view mode while the weapon select OSD is open.
  • Binocular functionality no longer impaired by previously selected inventory item.
  • Weapon torches now turn off properly when swapping out the current weapon via ammo crates with the torch light switched on.
  • Players stance is now correctly maintained after operating an emplaced weapon
  • The player is now able to order a fire team under their control to operate an emplaced weapon
  • "Move To" orders now correctly issued to the pilot rather than individual fire team members when mixed fire teams occupy the crew seats in helicopters.
  • Helicopter chain guns no longer jam
  • Weapons rotations for a.i. gyrostablised weapons are no longer updated if they've not got a target set.
  • Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999).
  • Helicopters no longer make inappropriate wheel contact surface sounds sound when flying over grassland.
  • "Live Link" feature in the Mission Editor should now default to launch the game in Windowed mode
  • The mission editor should now be able to read multiple databases so text strings can be easily added.
  • Unavailable Bradley and ZBD200 squad references removed from Mission editor
  • Mouse look sensitivity for mounted weapons is now aligned with other weapons
  • Respawn timer now displayed in all game modes.
  • Fixed crash using empty string with OFP:displaySystemMessage
  • Fixed rare crash in AI input. Unchecked possible invalid cast in AI input.
  • Changed client prediction code for extrapolating positions, based on how far in the past there is accurate server data. (Optimisation)
  • getVelocities bug fix for helicopter suspension. Refactor removed getVelocities usage.
  • Audio Feedback Manager can search blocked speakers list by name as well. (Optimisation)
  • Destructor of commands is always called in the CommandPool. Prevents possible memory leaks.
  • walkEchelonControlledSubUnits now recurses through only controlled units. Now processes correct sub units.
  • Friendly fire feedback will revert to root echelon if no fireteam members are still alive. Processes feedback case correctly.
  • Fixed clients showing low LOD back weapon between their feet after looting ammo crates.
  • The player can now add custom audio and modify further AI parameters (Weapon usage values and dispersion system).
  • Added OFP:getTerrainHeight( x, z ) script cmd to return height of terrain, suitable as a Y value in cmds such as OFP:spawnAtLocation
  • Can issue AI fireteam a Defend order to unmounted/neutral vehicles.

The team have kindly created a help file, that explains how you will be able to add custom audio into the game, and you can download it by following the below link:

Unknown 27th January 2010 01:09 AM


Originally Posted by Helios, Codemasters
I've just had it confirmed to me that the release date for the 2nd patch and Overwatch DLC for the PC will be next Weds (27th Jan). [...] To keep you from constantly refreshing these forums and the official website tomorrow, the release time of the patch will be 2pm (UK Time) tomorrow.

So that's Thursday 28th around 1am AEDT if you have the retail version and presumably sometime Thurs/Fri for Steam users.

All times are GMT +11. The time now is 03:35 PM.

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