Quote:
Originally Posted by Drac
Borderlands used the UT3 engine which has never supported AA under DX9.
|
Yeah, I was aware of that sad incapability of the vaunted UE 3.0 Engine.
Quote:
Originally Posted by Drac
Apart form that it ran great on my PC. FOV was easily tweaked and viewbob has never bothered me (don't all games have this?).
|
Yeah, I did like that it ran really well on my system (though it should, I have a pretty beefy system). But I shouldn't have to tweak FOV myself, that's a common-sense, easy fix if you really did create this game with the "PC as the first platform" (what Randy Pitchford, Gearbox's CEO had claimed, laughably). Just a goofy omission. Plus it's not the best fix, as it breaks when you use the Run button.
Most games do have View Bob but most of them (also) offer the option to shut it off, for those with VIMS (videogame induced motion sickness).
Quote:
Originally Posted by Drac
I also didn't have an issue with the menu text. Was readable to me, in fact a lot of people complained the text was too big which is a bit silly, if it's too big I can give them a 14" fishbowl CRT and I'll keep their "too big" widescreen LCD safely hidden away from their sensitive eyes.
|
The problem was that the use of larger text also proved that good ol' Randy Pitchford was lying when he claimed that the PC was the lead platform for the game. Larger text and UI elements are created for console gamers who sit back 10-15 ft and play on a larger HDTV. So when you see that kind of text in a game that supposedly has been adjusted to be appropriate for PC gaming, you know the devs have been lying.
Quote:
Originally Posted by Drac
The UI was a kludge job but that happens in a lot of games. It seems only when the game is also released on consoles do a lot of PC gamer feel compelled to scream blue murder over this. I recall the BF2 UI being utterly terribly and most of it's key binds being a mess (still are), and that was a PC only release. Every online server browser in a non-valve games has always been horrible. In fact, long before console gaming dominance game UI's on PC were generally their worst feature.
|
I think you have it backwards here, when a game is cross-platform, THAT'S when we traditionally see crappy UI elements and blocky, larger text. And that's mainly because the designers were either inconsiderate of the PC demographic or just plain lazy and couldn't be bothered to make a proper port of their game for the PC.
Whether or not a normal, dedicated PC-title's UI is sloppy isn't the issue. I'm referring to those elements in a game that clearly reveal that the game was made for consoles and that the developers obviously made no effort to localize the PC version for its players/customers.
In that regard, Borderlands lost a ton of appeal for me - I still haven't played it past a few levels simply because it's too much work to get it feeling and looking like it should. Hopefully someday they'll either patch the good stuff in or some enterprising (and kind) PC gaming soul will just mod the crap out of it so it'll feel better and look better on the PC. Until then, it's a B- effort at best, imho.