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Shooter Games: The Range Public discussion forum for all shooter games.

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Old 6th September 2010, 11:20 PM   #1 (permalink)
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Default [Borderlands] Level cap to be increased ... for free

Yes, free as in Beer.

Borderlands Level Cap Going Up, For Free | Kotaku Australia

Quote:
At the Gearbox panel at PAX today, company president Randy Pitchford told a Borderlands-loving audience that the level cap for that game will be going up from 61 to 69. For zero dollars. “The level cap will now be 69,” Pitchford said. “That’s the magic number.” He said the cap will come out close to the late-October release of the Borderlands Game of the Year edition. ...

Sounds good. I'm a big fan of free - especially after getting ripped off with DLC prices by 2K.
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Old 7th September 2010, 10:14 PM   #2 (permalink)
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Official word directly from Gearbox themselves:

Quote:
Originally Posted by AdamF, Gearbox Software
  • People who do not own Knoxx will have a level cap of 58
  • People who do own Knoxx will have a level cap of 69

The main game and DLC's will scale with level. The gear will scale.. Com Decks will be similar though to DLC3 as their item levels are different from others.

Main game and DLC require quests to be completed before enemies begin to scale. Most players will have already completed these when they get to that point.

Crawmermax will also scale to the new cap.

So yes if you play the main Borderlands game and you are 69.. the enemies will scale to 69
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Old 8th September 2010, 08:20 PM   #3 (permalink)
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So if scaling is linear, at player level 69, Crawmerax will be 72? Fun fun fun!
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Old 9th September 2010, 09:59 AM   #4 (permalink)
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Quote:
Originally Posted by Jigoku View Post
So if scaling is linear, at player level 69, Crawmerax will be 72? Fun fun fun!
I'm still waiting to meet this Crawmerax.. I've got each character up to level 20 at the Leaving Fyrestone mission so have a long way to go. I'm looking forward to the challenge.

Last edited by Ned; 9th September 2010 at 03:18 PM.
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Old 9th September 2010, 02:26 PM   #5 (permalink)
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With all this great patching... have they fixed the connection issues that effectively broke the game at time of release?? I really liked the game, but it was a nightmare to get a proper game going. Not once was I able to host a game, nor able to connect to certain mates games. To put it nicely - it was borked good and proper.

I like the game, and would be happy to get back into it, but only if the joining for co-op has been fixed.
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Old 9th September 2010, 04:21 PM   #6 (permalink)
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Quote:
Originally Posted by Spectre8 View Post
With all this great patching... have they fixed the connection issues that effectively broke the game at time of release?? I really liked the game, but it was a nightmare to get a proper game going. Not once was I able to host a game, nor able to connect to certain mates games. To put it nicely - it was borked good and proper.

I like the game, and would be happy to get back into it, but only if the joining for co-op has been fixed.
ive been cooping with my dad - he's hosting on a 512kbps and done no router settting changes and it all seems good
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Old 9th September 2010, 05:26 PM   #7 (permalink)
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Spec, that was fixed months back. The only connection problems I've had since were user generated and once Gamespy was having issues.

Remove all previous firewall rules and forwarded ports, enable UPnP and it'll all be sweet.
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Old 9th September 2010, 05:37 PM   #8 (permalink)
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Quote:
Originally Posted by Ned View Post
I'm still waiting to meet this Crawmerax.
You don't encounter Crawmerax until you've completed the main story quests in DLC3 (General Knoxx) - even then, Crawmerax won't be anything less than level 64 or so (right Jig?), even if you're on playthrough 1.

Quote:
Originally Posted by Spectre8 View Post
With all this great patching... have they fixed the connection issues that effectively broke the game at time of release??
From the change log:

Quote:
Originally Posted by ennui, Gearbox Software
Update 2/2 Update 1.21 notes:
  • Multiplayer connectivity has been improved; users should no longer be required to forward ports to host or join multiplayer games
Quote:
Originally Posted by Jigoku View Post
Remove all previous firewall rules and forwarded ports, enable UPnP and it'll all be sweet.
You don't even need to worry about enabling UPnP (well, not for Borderlands anyway).
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Old 9th September 2010, 10:16 PM   #9 (permalink)
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Great news

Such a shame this was a problem on release - I think they really would have lost a lot of people because of this...
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Old 10th September 2010, 08:41 AM   #10 (permalink)
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Yeah I only got to New haven, and have no expansions.... I hate that I have to dig out the disk every time I want to play, I tend to go "meh" and play something else instead.
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