Quote:
Originally Posted by Atrayo
Let's just hope those are Mr.Kudo Tsunoda personal opinion than the stance that Microsoft is taking as a whole.
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Oh but it's not.
This is why I'm so sour about this.
Microsoft have been shitting all over the PC gaming landscape for half a decade now. Why do I say that?
Well, what was the last 1st party MS Game Studios title published for the PC?
Shadowrun in 2007 by FASA Studios.
If you can't recall that game, it was a terrible FPS game that allowed both PC and 360 players to play with/against each other on the same servers. The result was as "epic fail" as it sounds.
MS Game Studios has both 1st party game development studios (which Microsoft own like Activision owns Infinity Ward) and 3rd party publishing agreements (like Epic with Gears Of War series). 3rd party publishing partners usually publish to the 360 and the PC. MS Games Studio will not publish a game for the PS3, Wii or any mobile platform which is why Epic Games published Unreal Tournament 3 through Midway games as they wanted to release on PS3, PC and 360.
My beef isn't with their 3rd party pubslihing business though, it's their 1st party (Microsoft owned) gaming strategy that cannibalizes PC gaming innovation in pretty much every genre that really gets my goat. Here are some examples:
FASA Studios - Produced all the Mechwarrior series for the PC. Was snapped up my Microsoft who pushed them away from Mechwarrior and into making a cruddy FPS with the Shadowrun IP licence MS had acquired. Shadowrun released in 2007 to terrible reviews, FASA disbanded shortly after.
Ditigal Anvil - the developers of Freelancer (space trader/combat game) lost their publisher toward the end of their bloated development cycle. MS Games Studios snapped them up and rushed out Freelancer for PC. DA wanted to do a PC sequel as even their rsuedh game was fairly popular but MS wanted a space combat game as a launch title for the 360. That game never made it out of early alhpa stages and disbanded in 2006.
Lionhead Studios - developed Black & White (I & II) and Fable for PC but is now a 360 exclusive studio. Lionhead studios lead designer is Peter Molyneux, the brainchild behind such PC gaming classics as Populous, Magic Carpet, Syndicate, Theme Park, Dungeon Keeper ect. The PC will most likely never see another game from this great designer as Microsoft have him humping Kenict's leg for table scraps.
Ensemble Studios - developers of the awesome Age of Empires series was tasked with trying to cash in on the Halo hype by making a Halo RTS for the 360. Not long after Halo Wars made bugger all money the studio disbanded - no more Age of Empires games for PC.
This isn't a complete list of the developers Microsoft has dragged away from the PC, just the major ones.
Microsoft are like the Boogiemen of PC gaming. I wonder which PC development studios will be sacrificed on the altar to appease Kinect. I have a feeling this is also why Bungee decided to distance themselves from Microsoft, they saw the marble altar being constructed behind the crimson curtain and fled the cult before it was too late.