Loving this game already new maps which BFBC2 have been waiting for for ages and MOH gets it Nov 2nd
Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are called on when the mission must not fail. They are the Tier 1 Operators.
Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces.
Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community.
Players will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan.
There is a new enemy. There is a new war. There is a new warrior. He is Tier 1.
Once you have tried them all i come back for the M4A1 standard barrel with red dot scope and open tip ammo ... but saying that they have left the game wide open for expansions .. eg new maps packs now ... maybe new weapon packs later ... if they make their future DLC in tune with the game now it will give it legs for a while ..
BFBC2 had to go rehash the vietnam theme which has been done a thousand times over and will have to wait see how popular ... What i liked about the current MOH maps and the new mode / maps is the terrain .. we know it is based in Afghanistan and we know the terrain from urban squats to mountain sides but what worked is not having to walk 5 miles to see a enemy
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I have to say your right there binary about the maps you do not have to walk for 5 miles just to get into the action, The guns are find, I always find that I will come back to the M4A1
I prefer the concept of attrition but there needs to be an objective to go with it. Played a few maps and a number of times it was 1 guy left camped in a corner vs another guy left camped in a corner.
Also not a fan of the intermittent UAV but I guess that's to try and combat the above scenario.
I prefer the concept of attrition but there needs to be an objective to go with it. Played a few maps and a number of times it was 1 guy left camped in a corner vs another guy left camped in a corner.
Also not a fan of the intermittent UAV but I guess that's to try and combat the above scenario.
What i think might work...now stay with me here...this may just blow your mind...1 life - no respawn, have two objectives to destroy and one bomb for the attackers to do it with. I've even have a name for the gametype in mind
What i think might work...now stay with me here...this may just blow your mind...1 life - no respawn, have two objectives to destroy and one bomb for the attackers to do it with. I've even have a name for the gametype in mind
I'd call it - oops, we camped the wrong bomb site.
Off the top of my head, an infiltration style game. Have a finishing line for each team, get one guy into the finishing area, round win.
As it stands, may not be a popular gametype. Rounds are too short but apparently lots of complaints about losing skill points among those 2500+. Apparently 1 guy last night lost 50 skill points even though he had 14 kills and 2 deaths (which was quite impressive). He wailed about it then rage quit.