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Old 1st December 2010, 09:09 PM   #1 (permalink)
Ned
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Default my Far Cry 2 server



I have a Far Cry 2 server running for those interested. Most nights it gets between 10-16 players in it. Gamemodes played are usually 'Uprising' and sometimes 'Capture the Diamond'.

Capture The Diamond is like the Capture The Flags mode from various other games. In this case your diamonds must be present to score and stolen diamond canisters will emit security smoke green for your team, red for your enemies. (means no camping if you're the carrier!)

Uprising is like Conquest modes from various other games but with a twist. Two teams battle to control key strategic points on the map. The Captain is the only member of the team that can capture control points by occupying them for 20 seconds. Once a team has captured all the control points they must eliminate the opposing Captain to win the match. A team can also win by having more control points than the enemy by the end of the match. Team captains wear unique well dressed uniforms so are easily spotted. When you are the captain you will notice a shield top-right of your HUD.

Far Cry 2 uses a class system in multiplayer play. Each class features unique weapons and combat strategies.




click image for larger shot




SERVER CURRENTLY OFFLINE



// SERVER DETAILS

Game server version 1.03 rc2
PunkBuster server version 1.734

match - Player (ie. not ranked)
hardcore mode enabled
friendly fire on
time of day - map default
weather - random
score limit - gamemode default
16 client slots

IP 202.60.93.2



// REQUIRED FILES

patch v1.03 - link - STEAM VERSION IS 1.03

Maps should auto download to you.
Some or all of these maps can be on a mapcycle.

Isla de la Muerte - link -
Saw-mill - link -
TAW_KingOfTheHill v1.1
Woodland Wonderland - link -



// MAP CYCLE (CUSTOMS IN BOLD)

The mapcycle will usually involve a mixture of the custom maps listed above and the default maps.



>> FC2 and PunkBuster - info -
>> FC2 and Windows 7 - info -





// SERVER RULES

all weapons allowed to be used
IEDs on objectives allowed
spawn camping allowed

bad language and abuse tolerated in small doses - TEMP KICK if excessive and warnings ignored
advertising is allowed but keep it brief - TEMP KICK if excessive and warnings ignored
-ignore warnings after a temp kick results in PERMANENT BAN-

deliberate team damage - PERMANENT BAN (may or may not get a warning)
hacking - PERMANENT BAN

Note: these are my rules and do not represent any TOG server policy




// VOICE COMMS

A Mumble Voice Comms server is available to all players..
Mumble

IP 202.60.93.2
Port 64738

Password on request.

Non-TOG welcome.
Channels set up soon.




===

Previously tested on this server:
Osseous Labyrinth by DaWorFizm - OsseousLabyrinth_ReadMe.txt
Trench Town by DaWorFizm - TrenchTown_ReadMe.txt
Valkyrie Surf by DaWorFizm - ValkyrieSurf_ReadMe.txt

DWF.FC2Maps


===

Last edited by Ned; 9th October 2011 at 03:18 PM. Reason: updated
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Old 1st December 2010, 10:37 PM   #2 (permalink)
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Quote:
Originally Posted by Ned View Post
Osseous Labyrinth 1.5 - link -
This is actually a pretty good map; whilst some might whinge, "Too large! Too confusing!" Bleh... it's a great sneak/flank map in which various classes/styles are accommodated so you don't just end up playing snipers vs snipers.
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Old 4th December 2010, 03:07 PM   #3 (permalink)
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I agree, there's a LOT in this map with MANY route options. It's best suited to the Uprising gamemode with a full server in my opinion.
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Old 28th December 2010, 06:58 PM   #4 (permalink)
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Top post updated.
New maps added to server.

Saw-mill and TAW KingOfTheHill v1.1
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Old 30th December 2010, 03:53 PM   #5 (permalink)
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Hey - where do you guys hookup for FC2 action? TS?
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Old 30th December 2010, 06:31 PM   #6 (permalink)
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Quote:
Originally Posted by Genghoidal View Post
Hey - where do you guys hookup for FC2 action? TS?
We've jumped in mumble a couple of times, but I don't know if it's permanently setup or just run as required off Ned's system.

Will have to jump in again and give your map a go Ned.
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Old 31st December 2010, 06:52 PM   #7 (permalink)
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Hi guys

I now have a full time Mumble voice comms server running.
I've edited the top and added the details.
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Old 1st January 2011, 10:02 AM   #8 (permalink)
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I've had a few players asking me about the rules of the server so I've added them.
See top post.
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Old 21st January 2011, 01:29 PM   #9 (permalink)
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Quote:
Originally Posted by Unknown View Post
This is actually a pretty good map; whilst some might whinge, "Too large! Too confusing!" Bleh... it's a great sneak/flank map in which various classes/styles are accommodated so you don't just end up playing snipers vs snipers.
Osseous Labyrinth has been updated to v1.6 with some significant changes. Server updated.

Added details/objects
Added access bridge from APR side of CP-A
Added UFLL & APR spawn points to CP-A & CP-C
Added Swampboat to CP-A
Extended paths from UFLL side of CP-A
Moved Mounted M.50 at CP-A
Removed Glider from CP-B
Added Ammo piles to CP-B, CP-C & APR Diamond
Removed Ammo piles from UFLL & APR bases


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Old 21st January 2011, 08:46 PM   #10 (permalink)
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Quote:
Originally Posted by Ned View Post
Osseous Labyrinth has been updated to v1.6 with some significant changes.
Only found 1.5 available for download at the original download site (DWF's site) - any chance 1.6 could be made available somewhere?
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