Quote:
Originally Posted by Spectre8
Ok - so for the COD players who have tried this, how does it stack up? I've watched a couple of YouTube vids that leave me thinking it's about as close to a COD/MW1/2/3/4/... clone as I've ever seen - with remote control cars.
I know the mechanics of these games are almost always the same, but how does it feel? About as fast paced? About as twitchy?
I'm a fan of games that give you some level of tactical agility, and found the MW series had none of it. Heartbeat sensors, thermal optics - and the destroyer of almost all modern-day shooters - the all-seeing UAV's that can pinpoint you under seven meters of steel-reinforced concrete...
So, does it have these sorts of things, or is it down to the old eyeball mk.1 
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Spec,
To answer your question about about tactical ability there certainly are. The difference is that you have to use these with your battle-points. You can have a UAV drone or call in a UAV, spot from helicopters. If you extend this into balanced squad play where you can ensure you have a range of things at your disposal it will make for a very entertaining competition based game.
In terms of being like COD. MY opinion is that it is far from it. Part of this has to do with the design of the maps. There are multiple nooks and crannies for snipers and hiding. Along with that you can flank nearly all areas of the map.
Snipers can only kill single shot with a head-shot so if you use flak jackets you can run from cover to cover etc.
They should have released a MP demo as it is the best part of the game. KAOS failed at this with FFOW as well.
As mentioned previously many of the aspects of the game feel more inline with BF2 than with the COD series.
I will be interested to see how they evolve the squad based component of the game through patch releases