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Old 2nd October 2005, 10:43 AM   #1 (permalink)
Elite - Post: 4888

Default Quake 4

From Internode


The guys over at Activision have been nice enough to send through some more info on the weapons you can expect in the latest title in the Quake franchise.

They are being secretive about some of the remaining weapons in the game, but they gave us the following info (taken from the game manual) on the standard FPS fare:

Blaster - Standard Marine-issue energy pistol, with two different modes of fire. Press the Attack key to quickly fire smaller blasts. Fire a stronger blast by holding down the Attack key briefly and charging up, and then releasing it to fire. A lit panel on the back of the weapon indicates a full charge. Powered by nuclear batteries, the blaster never runs out of ammo. In addition, there's an under-barrel-mounted flashlight for use in dark areas.

Machinegun - Combining fully automatic fire and a single-shot scoped mode, the machinegun is truly a versatile weapon. It holds 40 rounds in the clip, and, like the blaster, it includes an under-barrel flashlight.

Shotgun - With an eight-round internal magazine, the shotgun is
excellent for close-range combat, but less useful against targets at medium
or long ranges.

What makes Quake 4 different from the rest of the titles in the series however, is the addition of weapon mods. Although seen in a few titles in the past, this is something very new for Quake.

Most of the weapons will receive modifications during gameplay by helpful Marine technicians. Some of the modifications will work without any extra action on your part, such as a rate-of-fire increase. Pressing and holding the Zoom/Weapon Special key activates other modifications. In your time on Stroggos, you may come across Strogg-developed weapons, so give your enemies a taste of their own medicine!

Examples of the weapon mods are an extended clip for the shotgun and also automatic fire as opposed to pump action. Also, there's a mod for the hyperblaster that allows for your shots to bounce off the walls.

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Old 2nd October 2005, 12:47 PM   #2 (permalink)
Dangerous - Post: 721


there was a set of movies on GA a few weeks ago showing the quake4 railgun - rocket launcher - plasma rifle - and machine gun in action.
It looks a LOT like quake3 (the multiplayer does anyway) just shinier.
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Old 2nd October 2005, 06:18 PM   #3 (permalink)
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Quake 3 on the D3 engine would be pretty damn impressive, even if they didn't improve anything else
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Old 8th October 2005, 06:26 PM   #4 (permalink)
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If you want to see how a MP game runs on the Doom 3 engine then come and play some Doom 3 with me online.

Basie, I added the ET Pro "FIGHT" phrase in the beginning of matches in a mod I put together :P
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Old 8th October 2005, 08:36 PM   #5 (permalink)
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what about "the bones"

He who lives by the sword,
shall be killed by those with guns!!

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Old 17th October 2005, 12:45 PM   #6 (permalink)
Harmless - Post: 45


Having been a quakeworld fiend for many years I'm looking so very forward to this release. Upon arrival of my pre-ordered copy I'll be switching all mulitplayer focus to this game.

Just a few quick questions for fellow TOGers:
Are TOG interested in forming a Team Deathmatch squad or two?
Are there any duellers in the group?
What level of interest in a game warrants a dedicated forum?
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Old 18th October 2005, 06:31 AM   #7 (permalink)
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Lethal - Post: 7042
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1. Possibly
2. Possibly
3. Substantial
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Old 18th October 2005, 08:09 AM   #8 (permalink)
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from what I've read Q4 takes place (story line wise) straight after Q2.

yeah Sylvestre, those days hooning around online in Quakeworld absolutely kicked arse! we used to have so much fun it hurt! lol

I dont suffer from insanity, I enjoy every minute of it...
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Old 18th October 2005, 02:51 PM   #9 (permalink)
Harmless - Post: 45


Thanks Fidds, I hope to see you carrying a rocket launcher in the near future

Too right DK, some of the best online fun. Hard not to enjoy yourself when playing with people like Mr Fribbles.

I still pop into a QW server occasionaly to get slaughtered. QW duellers are some of the most skillful players in the community (IMHO).

It's come along way since software. FUHquake and EZquake have 24bit textures and advanced features.

Check em out if you ever feel the need for gibs again.


Anyways here's hoping the Q4 gameplay will be nearly as fast as QW and that some TOG'ers are interested in playing.
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Old 19th October 2005, 02:12 AM   #10 (permalink)
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Hey Syl I got my copy at 2pm this arvo...(Coulda got it earlier if I'd been outta bed earlier)

one word:

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