Originally Posted by Fox
I'll add this this sort of co-ordination takes practice and patience. It might mean standing around for periods of time while your team mate gets into position. We'll also make mistakes and our plans won't always work. However - with enough practice, a two/three person team that gets it right more times than they get it wrong can be a very fun way to spend an evening.
The other thing it takes is communication. We're lucky to have the TS channel, because that makes this kind of thing much, much easier. The other thing that helps is having a playbook of tactics. And if we (The Older Gamers who play T:A) are going to start talking tactics, I'd prefer not to do that in our public forums where people we might end up playing against can come in and read them.
I'm into this idea. I can ski well enough to gotta go fast grab on most maps, my aim kinda sucks but I'm a dude with the mortars so HO works well for me. Actually HO works really well for me, I draw flag defenders miles off trying to catch and kill my sanic fatty. Geng's been there. And by there I mean 3/4 of the way to the edge of the map in the wrong direction, chasing my Jugg with another flag defender who could have been chasing, while our capper makes a run for home.
The biggest thing with these sort of plays in Tribes tends to be timing. If everyone involved knows how long it takes in seconds to ski a certain capping path, then working out your timing is a cinch. To nail timing, you need to work out, right, this path on this map, if you start from standing on this hill beside that rock, is a 30 second ski away along this back-to-front route through the flagstand. So when your flagstand attackers are twenty seconds out, they say so on TS and the capper starts his run and swoops through ten seconds after your boys show up to clear the flagstand and ambush the chasers and defenders.
This the sort of thing we could get together, work out and practice on a private, passworded server. Once we figure out plays and roles in them, they'll become as interchangable as they need to be. Who knows, we might even end up perfecting these plays to a point where we're working for us in tournaments.
For the time being I think we can nut these plays out and still keep things informal as they are now, but I think this thread might indicate it's time the Tribes: Ascend sub forum went TOG members only.