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Old 21st November 2012, 12:57 AM   #71 (permalink)
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Progress update and Q&A 20th November 2012

Summarized Q&A - 20th November 2012
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Old 21st November 2012, 01:31 AM   #72 (permalink)
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Nice. I'm looking forward to having more map to explore. I went to Boulder City last night and it was a waste of time, I think I got a bottle of Antibiotics out of the whole place. I hope they plan on placing more loot in this patch.

On the upside, I was being hunted by a dude who had assault rifles, pistols and ammunition to spare versus me and my hammer. He followed me to a house where I was hiding inside from the 10 or so zombies who had been following me. After killing the zombies, he came into the house to get me. I charged out, wildly swinging my hammer, and by a stroke of luck I managed to smash his head in. I think I got two M4 carbines, a Mossberg shotty, three Jericho 9mm pistols, some spare ammo and heaps of food and medicine. He must have been so pissed hahaha. That's what you get, bandit.
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Old 21st November 2012, 01:04 PM   #73 (permalink)
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Hello, TOG


New guy here


I have been playing War Z for about a month. I've recently achieved somewhat of foothold in game by soloing on lower population servers. I like to PvE with a group normally, but as yet have been unable to find friendlies to do so with who do not kill on sight. I've managed to accumulate some knowledge of weapon and gear spawns, if anyone is interested. War Z can be a very frustrating experience for new players; the zombies being the lesser of the two in game evils.
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Old 21st November 2012, 01:38 PM   #74 (permalink)
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Keep an eye on the TS channel mate, hopefully you will see someone in the WarZ section and be able to team up. I'd link the TS setup thread for u but gtg work soz.
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Old 21st November 2012, 03:48 PM   #75 (permalink)
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Teamspeak thread

Welcome! I'm pretty new here myself. I haven't been on TS lately, but i'll start being more now that theres activity!
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Old 23rd November 2012, 10:41 AM   #76 (permalink)
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Quote:
We'll be ready to patch next Tuesday, 11/27.

We made this decision based on how long it's going to take to thoroughly test the build, review and fix bugs, and launch safely. We don't want to rush it out the door and break the game over a (US) holiday weekend.

What's coming in this patch:

1. Clans!
2. 2 new female characters
3. Colorado is now fully opened up
4. Bug fixes - duping, HTML use in chat, assorted smaller bugs
5. Barricades are done
6. Foul language filter (chat/names)
and Foundation Release, state pf game
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Old 24th November 2012, 05:43 AM   #77 (permalink)
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Default War Z Game Impressions

I've been playing War Z quite a bit, but I am hoping the developers will make some positive changes in the near future. The community is really anarchic in game at the moment. In many MMOs I've played over the last decade, the community members worked together in at least some measure, to aid each other and to get newer players started in the game. I've run into a few decent people in game, but for the most part, other players play mainly to grief. I don't know if it is a result of the average age of the War Z gamer, or what.

Between server hoppers, spawn and loot campers and ghosters, it's pretty tough right now to solo in War Z on a server with more than ten players. Even on the extremely low population servers in the middle of the night, one really can't trust wandering into an area that spawns good or rare loot, as server hoppers are constantly popping in and out.

I hope the overall structure of the game improves because I do enjoy scavenging the apocalyptic wastes of Colorado. I suppose group play could be the way to go, but then it is just a matter of who has better guns and equipment, or which group is better organized.

I still have decent luck on extremely low population servers, but even playing on them is like engaging in a bit of russian roulette. One can scavenge for hours on end, only to get caught up in the moment, let ones guard down and lose everything. I do enjoy some degree of suspense in the games I play, but I would rather it arise from the zombies or other PvE mechanisms rather than only from other players.

Overall, while the War Z really captures well the feeling of dread and isolation in the aftermath of a zombie apocalypse, and the graphics add appropriate immersion to the experience, as a medium for social interaction, much is left to be desired. All it takes to get the pulse of the War Z community is a visit to the official forums. There are many stories posted there of players luring other players in game into trusting them, only to shoot them in the back. What's worse are the positive responses to such stories. Hopefully unethical playstyles will become less viable in later game updates, but until they do, I recommend going solo and trusting no one in game.
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Old 30th November 2012, 05:20 PM   #78 (permalink)
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New information and patch notes for War Z!

Patch notes 27th november 2012

Roadmap for WarZ
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Old 2nd December 2012, 04:15 AM   #79 (permalink)
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I made this video today of War Z. I'm experimenting with the whole video editing/Youtube channel thing and it's still early days for me. I hope to make many more videos of War Z and other games in the future, let me know what you think and what I can improve. Cheers.

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Old 2nd December 2012, 02:11 PM   #80 (permalink)
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I think you're going to the right direction!

I think theres something that can be done with editing. Mostly some bit weird changes from cllip to clip. But nothing to burn your house down for. You have a calm and clear voice which i think makes at least 1/3 of game videos. So i think it will be good!

And it's hard to tell so much about War Z yet. As you said, so many things that are not yet implemented.
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