2nd December 2012, 02:39 AM
Global Agenda 2
Moar PVP? Yay
forum.hirezstudios.com - View topic - GA and where it's going.
As most of you know, GA has not received updates in a long time and the player base has significantly dwindled (probably an understatement).
After the release, we did expansions and added content frequently but the population still dropped and with it the revenue needed to keep adding more to the game.
Even though GA was not financially successful, we did learn a lot and tried to apply that knowledge to our new projects.
GA had/has a variety of issues but the biggest is that we tried to do too many things with it and no single mode was as good as it could be. We always said it was like a few games in one (PvP, AvA, Open Zones, Raids, Co-Op PvE)
We also learned a lot about developing content, performance optimization, balancing, patching, bots & cheats, f2p revenue models and more.
Tribes was our next effort, a much more focused game that got great reviews but requires such a high level of skill to play that makes it a very niche game. With Tribes we developed our PvP platform further which incorporates many important features including optimization for lower spec machines, anti-cheat detection, improved UI, server balancing, better patching, spectating, and much more.
The platform that started on GA evolved further with Tribes and with Smite which is currently in Beta.
So what does that mean for GA?
Several months ago we sent out Surveys and got responses about what players would like to see improved most in GA and how it should be released.
The majority of the responses were to release a new version of GA 'GA2' with a PvP focus and make that as good as possible.
So we are currently in the process of making that game. We will use a lot of the GA assets, some of the maps, and some of the game modes. We plan to add new maps, game modes, class weapons, and build it all on our newest platform.
We expect to start Beta testing GA2 (or whatever we end up calling it) by the middle of next year.
And an interview...
The Firing Line: Hi-Rez talks Global Agenda 2 | Massively
Massively: Is this a completely new game or an extensive update to Global Agenda? If it's the former, will the original game be shutting down?
Todd Harris: This will be a completely new game. No decision yet around what we'll do with current Global Agenda but we do expect much of the GA community would move to GA2 when it is ready.
How are you going to handle beta signups? Will GA and/or Tribes players get any sort of priority tester access?
Yes. We'll give priority access to players of GA; and we also give preference to players of other Hi-Rez games.
The forum announcement mentions a focus on PvP. Some commenters assumed that that means no PvE whatsoever, but is that the case?
For now the focus is PvP.
What about open-world elements? Will the reboot feature stuff like the Sonoran Desert, quest areas, and that sort of thing, or are you going to focus on merc instances?
No open-world elements planned. We launched GA without open-world [stuff] and many in our community say those were the best days of GA. We know there are other players who enjoy the open-world content, but we felt like the game focus became diluted after that.
How about AvA? Will we see that again in some form?
No plan for hex-maps or facility building.
Will we see any features from Tribes in the GA reboot? Maybe private server functionality, spectator mode, etc.?
Yes. As one example, spectator mode will definitely be included in GA2.
One of the neat things about GA was that it appealed to both casual shooter fans and competitive types. It was skill-based but it also had a bit of an equalizer due to progression. Is that balance in the cards for the reboot? If not are you leaning more towards a hardcore or a casual experience?
We're maintaining the core GA idea of skill-based, class-based combat that still has a heavy progression element.
Will we see things like crafting, Dome City, and other unique GA features come back?
Nothing to announce in those area yet.
What does this mean for SMITE? Do you have separate teams working on SMITE and GA2?
SMITE is actually growing faster than any of our previous games to date, and Tribes grew pretty damn fast, and so we are growing the SMITE dev team along with it.
We actually have three independent mini-studio teams working under the Hi-Rez Studios umbrella. Each studio team sits together and each contains all the talented specialists required to develop and maintain a game (design, art, animation, programming, QA and more). One is the core team that built GA and those folks will be working on GA2. A separate team is on Tribes. And a third team is SMITE. All teams are separate and all three teams are growing.
I really liked GA, the only disappointment being the lack of local servers. With Tribes:Ascend having local servers, I can't imagine GA2 not having them.