Quote:
|
Originally Posted by RnR
From what the devs said, ut2k7 should be closer to classic ut. Unfortunately a few in the AU ut scene have stated that if this is the case, they will not be buying it. I guess they have a vested interest in having mastered the 'bouncy' movement model of ut2k4, which I believe classic ut did not have?
|
I think it comes down to the physics and gravity. In UT, the players follow a more natural and closer to a true movement scheme... in such that you move around in a heavier gravity atmosphere. But the weapons tend to travel fruther and seemed light (with gravity being less of a factor). When UT2k3 and UT2k4 came out, they reversed it. Players were able to do quite a bit of bouncing, jumping, dodging at greater distance, but then the weapon projectile became heavier and gravity had a harder impact on them.
In essence, UT's enphysis of skilled players was around weapon handling, and projectile prediction, where was subsequent released enphysized on player movement skills rather than weapon handling skills.
IMHO
Quote:
Also for some reason the ut division can't kick start a North America group. We keep getting NA tog'ers coming in saying hello in the ut forum, but for some reason the level of interest always seems to be below critical mass. I noticed your post on membership drive for planetside. Any ideas on how to coagulate a group and get some ut2k4 fraggin' happening in the states?

ps - yeah I agree with you. Unreal had some awesome ambience. I still remember playing the first level. Never played it multiplayer though.
|
Good question. I'm sure you'll be able to find a good fallowing of folks in the game community once the new release hits the shelves, but as far as UT2k4 and the community that's out now, you'll prob need to find someone in TOG that lives in the states who has the drive to start things up and do some recruiting work. Things such as posting data on game or clan sites with TOG recruitment information in clan databases, putting up a UT2k4 server in the states clearly showing a TOG presence, visiting general UT forums etc to get things started. Contacting those from TOG who have expressed an interest would help as well.
The original Unreal Multiplayer had issues with it's netcode when it was released. It took a good year or two before the code was cleaned up enough for enjoyable online play (for competitive aspects). The code for coop (single player maps played by 16 players, just as you were playing singleplayer offline, was awesome. I started a Unreal/UT clan back then, baised on the friends I picked up from those coop nights.