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Star Citizen (Public) An space sim from Chris Roberts

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Old 26th August 2013, 09:34 AM   #11 (permalink)
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Just cut'n'paste from other sources. Just do not expect slick fully working product. Interesting that during live presentation Chris specifically mentioned that Hornet is civilian version (7fs ?) and that we could buy upgrades and skins for credits.

From: https://robertsspaceindustries.com/c...-Hangar-Module

"The first release of the Hangar Module is coming! We will be making the very first revision of the Hangar online exclusively for backers the week following its unveiling at Gamescom at our event on the 24th of August. The presentation will stream live on RSI from 2 to 3 PM CST. The module itself will be available for download for all backers starting August 29.

I’d like to take a moment to discuss exactly what you’re getting. First and foremost, the Hangar Module you will load next week is by no means a finished product. It is the earliest build of anything I have ever shared with the public. In fact, it’s at an even earlier stage than I would feel comfortable giving to any publisher I’ve worked with in the past and long before I would be sharing builds with QA in a traditional game development schedule! But Star Citizen is all about trying new approaches in game development.

The Hangar Module was not something we promised during the initial crowdfunding campaign. We had originally promised to share how the game was made with regular updates on our website and give early backers access the full game’s Alpha and Beta builds. But once we started development we came upon the idea of taking the constant public iteration that you get with a “live” online game and applying it during the game’s development to allow us to engage and involve the Star Citizen community of backers in the process of the making of the game. The Hangar Module seemed like a natural choice for our first public facing deliverable. While it may not be as glamorous as the Dogfighting Module which we aim to deliver by the end of this year, it requires a whole bunch of content and functionality that the final game will use, from the ships and their data structures, to communicating with your account to installing and patching the client. The Hangar Module will be the base foundation that everything is added as we release additional modules, eventually cumulating in the full persistent world alpha / beta.

Revision 1 of the Hangar will be very simple. You will be able to walk around, enter the initial pledge ships and explore a ground level in CryEngine that shows the kind of detail we are putting into the full game. It is intended as a very basic example of our direction that we are putting out to reward our backers, something to give you a chance to view “your” ship for the first time. Be warned, we have only just begun the QA process. This is the first stable build, not a slick “open beta” or anything designed as a promotional tool. We’re letting you in on the ground floor because we want to open up the process. Expect to encounter crashes, rendering bugs and other issues. Your feedback will help improve Star Citizen.

We need your help to test the hangar, just like you will be testing the game itself. After release, we will open a special forum for reporting and tracking hangar bugs. Your reports will go directly to the team, who will act on the bugs. Please don’t report them to the support e-mail, as our CS staff won’t be able to walk through hangar issues just yet!
In the coming months, we plan to release additional “major” Revisions of the Hangar, where we add more functionality and content. Things like detailed customization of your personal hangar, persistence of the state of all your items (what is equipped and where), in client item purchasing and the ability to invite your friends to your hangar will be part of later revisions of the Hangar Module.
Just because we’ve launched a module to the community doesn’t mean that it’s completely done. It just means its ready for the community’s feedback and stress testing! Our plan is to update each module (Hangar, Dogfighting, Planet, Ship-boarding) multiple times as new features and content are completed before the full integration into the persistent universe.
Over the coming months additional ships and upgrades will become available (as they are completed) and we will continue to enhance the level of interactivity. The goal is for the Hangar to go from a very simple pre-alpha build to a full featured module before your eyes! It’s something no one has done with an AAA game before. It’s a little daunting, but it’s also another new way to share the development process with our backers."
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Last edited by Wenceslaus; 28th August 2013 at 03:36 PM.
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Old 26th August 2013, 08:14 PM   #12 (permalink)
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Quote:
Originally Posted by MarcT View Post
Actually CIG confirmed, that you will be able to invite friends into your hangar. Not sure if it will be available on initial hangar release though.
You will be able to on the next hanger update that's out. Cant Fracken wait...
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Old 28th August 2013, 11:25 PM   #13 (permalink)
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Can't wait for tomorrow! Going to get a nice, shiny screenshot of my Freelancer for a new rotating sig pic.
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Old 30th August 2013, 04:09 AM   #14 (permalink)
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I think they released the hangar.. The Website is Down

I stand corrected, but it was down when I tried a few mins ago lol
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Last edited by MarcT; 30th August 2013 at 04:17 AM.
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Old 30th August 2013, 10:35 AM   #15 (permalink)
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Downloading client.... But have to wait till the very late Aussie evening for the full install. Any early impressions would be appreciated.

The 5000 credit as a gift is nice touch. Let's go for some shopping spree !
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Last edited by Wenceslaus; 30th August 2013 at 10:40 AM.
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Old 30th August 2013, 11:16 AM   #16 (permalink)
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Thanks for the heads up Wenceslaus! I looked earlier today and it wasn't available but I am now also downloading the installer

3GB download after installing the loader.
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Last edited by Draadnor; 30th August 2013 at 11:21 AM. Reason: added info on size of download
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Old 30th August 2013, 12:26 PM   #17 (permalink)
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Good luck logging into the hanger, seems like their servers are getting owned again :P
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Old 30th August 2013, 01:36 PM   #18 (permalink)
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I was able to log in, but unable to move. I'm not sure if it's a server lag issue because it also was very slow to respond to pressing ESC to bring up the menu.
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Old 30th August 2013, 01:45 PM   #19 (permalink)
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I'm still downloading.. and for the second time I got a Launch button but it was not finished installing. When I restart, I still have 1600MB to go.. slow has shit too, under 100KB/s
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Old 30th August 2013, 02:13 PM   #20 (permalink)
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Downloading now!!!
It's like Christmas... lol
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