Originally Posted by Cromulent
Many of the bigger ships will cost more than 150,000 UEC, so they can't possibly have an overall money cap at that level for the final game.
My understanding is that this cap is on how many in-game credits you can buy with real money prior to release, not on the total credits you can earn by playing the game (which will either be unlimited, or many orders of magnitude higher than this cap).
Okay, if I misunderstood, I'm glad. The following is what gave me that impression (bolded and underlined):
The key is that this all ties directly in to the finished game. The items you see for sale through the website are the ones that will be available galaxy-wide in a number of stores. Here you access it through an online store, Voyager Direct
, which is a futuristic equivalent of Amazon.com. You may well need to travel across the galaxy to find an especially rare or advanced laser… but you will always be able to purchase a reliable Behring M3A from a local arms dealer. To prevent players from stockpiling credits and damaging their game experience, we are imposing a strict 25,000 UEC-per-day limit and an upper bound cap of 150,000 UEC on your ledger at any time.
Similarly, you cannot melt these items as you would a game package: once you have purchased them they are considered ‘played with.’ When the game launches you will be able to sell them to NPCs or trade them to other players… and until then, they’re yours!
Again, if that is just amount of money you can purchase prior to the game being released, I am much relieved.
Jon C - StellarRaptor in Star Citizen, Ezron in LOTRO
Seek always the path of 'right' and truth, unencumbered by bias or personal interest, tempered by humanity and mercy. Be humble and unwavering in your commitment to people and the ideals you live by.