Originally Posted by kiwiitis
Completely lost trying to make head or tail of this game.
Is it similar to EVE online?
Is the whole game going to be based on RL $ as in $'s for skills?
If you don't put up $ as in pledge are you are going to be at a major disadvantage once the game comes out?
Is it known when the game will go live?
1. Yes and no. Similar scope in many ways perhaps but very different execution. Primarily first person flight and character movement (3P option), direct flight control of your ship, much more diverse customisation and loadouts for ships, multiplayer-crewed ships. Among other things.
2. No. It's a free-form game where your skill = your characters skill albeit modified by your ship and load out etc.
3. Not really. You'll be able to acquire all the same vessels in-game without stumping up real cash so the only real disadvantage at the start is the time investment.
4. All subject to change of course but the rough outline is this:
Hangar module - static environment to view your ships with limited interactivity, more development coming. (released)
Dogfight module - ~December 2013
Social/Planet module - ~Q2 2014
FPS/Boarding module - ~Q3 2014
Squadron 42 (SP module) - ~Q3/4 2014
Persistent Universe beta - ~Q1 2015