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Old 26th March 2008, 03:32 PM   #21 (permalink)




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Sorry mate I guess that sentence does read that way I meant all those things as a minimum lol the engine itself caters for DX9 and 10
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Old 26th March 2008, 03:34 PM   #22 (permalink)




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Deformable terrain opens up alot of possibilities as does cover and building use. Deformable terrain could be used to stop someone even getting access to a resource, ie bombard the ground around a critical point till its impassable craters. You could even use it to direct players into ambush situations.
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Old 26th March 2008, 05:03 PM   #23 (permalink)


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cover and deformable terrain really makes the fights more fun to look at too .. makes the replays good lunch/popcorn viewing!
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Old 28th March 2008, 11:41 AM   #24 (permalink)




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This is directly lifted from GameReplays and is a summation of an article that came out a coupleof days ago in a Belgian games magazine.

- Uses the Essence 2.0 engine with Havok physics, all optimised for DX10 and multicore support.
- It looks great, think of the DoW intro but with a bit less polygons here and there (in terms of lighting and all that it looks almost exactly the same).
- Units also use CoH-like unit AI for awareness and pathfinding to find cover and such.
- While DoW 2 shares the same (upgraded probably) engine as CoH it won't be "CoH in space", while soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them in the back. Different settings, different kinds of warfare.
- Preview only showed a destroyed city landscape, akin to DoW (but more detailed), other tilesets will offer deserts, jungles, mountains and other cities.
- Only the Orkz and Space Marines were revealed, more races on the way obviously and to be to revealed later this year (though how many isn't known).
- Co-op campaign for both the Orkz and Space Marines, apparently not for the other to-be-revealed races.
- More focus on making units and squads unique; every unit has got a name (at least in the campaign it seems), more details and more animations.
- Relic wants to give players rewards at the end of a mission like wargear (armor, weapons, rare objects); "Let's pimp out squads with cool stuff!", you will see these items in-game as well of course.
- You'll fight your way through the campaign with the same squads.
- You can't control more than six squads! I am not sure if this is campaign-only but the preview made it sound like it wasn't.
- The squads are going to be a lot more interesting than before though.
- A squad leader (one or several?) will need to survive if you want to complete a mission; you really have to look out for your squads and don't treat them like cannon fodder.
- There is a lot more interesting commentary from the units as well; if your SM commander is holding a Thunder Hammer f.e. then the opponent will specifically comment on that, Ork Warchief saying something like "Ooh, nice hammer, but mine is bigger!". The warchief will say something else if the commander doesn't have the hammer.
- The campaign lets Space Marines operate from a spaceship, you'll get a view of an underlying planet and you'll be able to choose from different missions (which are tagged with difficulty colours, green, blue and red).
- Certain reward items won't be useable at once in the campaign, so they'll be taken back to the SM spaceship for research.
- Dreadnought can now also trample Orkz.
- No sea or air units (though jetpacks are still in of course).
- Development team of 55 people has been working on it since September 2006.
- Release in early 2009 or later.

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Old 28th March 2008, 09:26 PM   #25 (permalink)


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that's awesome!
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Old 31st March 2008, 09:34 AM   #26 (permalink)




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Go check out the article translation and some fantastic looking in game scans here:

Aertyr's Blog :: First Dawn of War 2 Screenshots and information. WAAAGH! :: DESTRUCTOID :: Hardcore gaming blog

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Old 31st March 2008, 09:37 AM   #27 (permalink)




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More here including concept art

Warhammer 40,000 Dawn Of War 2 - Screenshots - 0 - PixelRage : Gaming news, demos, downloads, shots and videos
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Old 31st March 2008, 11:33 AM   #28 (permalink)


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you can tell it's the coh engine all right.. has a nice gritty look to it, which should suit dow very nicely.
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Old 4th April 2008, 11:13 AM   #29 (permalink)




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Looks like the official announcement is up
Warhammer 40,000: Dawn of War / United Kingdom

and the dawnofwar2 website will go live tomorrow, they'll also be sending out beta invites to a select group of people that bought Soulstorm *crosses fingers
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Old 4th April 2008, 11:29 AM   #30 (permalink)


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is it anyone who has the soulstorm pack? or just a select group from them?
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