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![]() Elite Join Date: Feb 2003
Posts: 6,465
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The other released prestige class of the 5 being made is the Shadowdancer. This looks to be fun, and will prolly be my choice at this time.
This image may not conform to Wizards of the Coast source material. Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met. Rogues, bards and monks make excellent shadowdancers, but fighters, barbarians, rangers and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill. Wizard, sorcerer, cleric and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly. Despite their link with shadows and trickery, shadowdancers are as often good as evil. They may use their incredible abilities as they wish. Shadowdancers often work in troupes, never staying in one place too long. Some use their abilities to entertain. Others operate as thieves, using their abilities to infiltrate past defenses and dupe others. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them. Requirements To qualify to become a shadowdancer, a character must fulfill all of the following criteria: * Move Silently: 8 Ranks * Hide: 10 Ranks * Tumble: 5 Ranks * Feats: Dodge, Mobility This image may not conform to Wizards of the Coast source material. Shadowdancer Special and Spell-Like Abilities Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of your character’s class, and mastering them will aid you. This image may not conform to Wizards of the Coast source material The following are class features of the shadowdancer prestige class. Please note that a spell-like ability is mostly the same as a spell except they are gained automatically and do not need to be memorized, and (most importantly) do not show up in a spell book. Hit Die: d8 Skill Points at Each Level: 6 + Int modifier Proficiencies: Simple weapons and light armor Level 1 * Hide in Plain Sight: The shadowdancer is able to use the Hide skill even while being observed. Level 2: * Evasion - No damage on a successful reflex save. * Darkvision - Able to see in dim areas. * Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed. Level 3: * Shadow Daze: Once per day, the shadowdancer may inflict an illusory daze upon a target. This daze lasts for five rounds. * Summon Shadow: Once per day, the shadowdancer can summon a shadow. This shadow is extremely difficult to turn and becomes more powerful as the shadowdancer gains levels. Level 4: * Shadow Evade: Three times per day, the shadowdancer can call upon the shadows in the area to help conceal her. She gains a 5 percent concealment bonus, damage reduction of 5/+1 and a +1 AC bonus. The effect lasts for 5 rounds. This improves to 10 percent concealment, 5/+2 damage reduction, and +2 AC bonus at level 6 and at level 8 it becomes 15 percent concealment, 10/+2 damage reduction and +3 AC. At level 10, Shadow Evade grants 20 percent concealment, 10/+3 damage reduction and a +4 AC bonus. Level 5: * Defensive Roll - Avoid death with a reflex save. * Uncanny Dodge 2 - +1 reflex saving throws. Level 7: * Slippery Mind - Failed Will saving throw gets automatic reroll. Level 10: * Improved Evasion - Failed reflex saving throws result in only half damage. * Uncanny Dodge 3 - +2 reflex saving throws. Class Skills (skill descriptions): * Hide * Listen * Move Silently * Diplomacy: Persuade * Pick Pocket * Search * Spot * Tumble
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