Fire and Ice Embermage Build
This is the build for us lazy, button pushing, critter killing older gamers.
At least it works for me....
This has been played on veteran difficulty
ACTIVE SKILLS
The build uses only 3 offensive skills from the mage's point of view
Hailstorm
Blazing Pillar
Prismatic Bolt
15/15 in each, which will take a while
for each attack start with Hailstorm and Blazing Pillar, follow them up with Prismatic Bolts, then recast Hailstorm and Blazing Pillars when the timers reset, using PB as needed for mop up. This sometimes requires some kiting but nothing to worry about.
Frost Phase 1/15 Teleport is always good for a mage in a tight spot!
PASSIVE SKILLS
Charge Mastery 5/15
Fire/Ice/Electric Brand 15/15 but give priority to the active skills.
MAGIC SLOTS
I have the highest levels I can use of
Concentration- for mana regen
Elemental Overload- + to Damage
Adventuring -the extra percentage of effectiveness for potions helps
Barter- never pay retail!
PET
I use the pet's 4 magic slots for Summons Magic
Currently I have 2 skeletons, lvls 3/4, Nether Imp, and Zombies (poison type)
Keep updating the spell levels as you advance in levels. The overall effect is somewhat like the Necromancer from Diablo 2. I tried the archers, but since they are stationary, they are not as useful as minions that follow you. I keep the pet set on aggressive mode so it runs ahead and tanks for me.
GEAR
Ahhh here's the rub...this game is all about loot, of course. I tend to look for + All Damage,
+Mana, +Focus, and +Health.
I use a wand/shield combo 90% of the time, Dual wands just for a change.
STATS
Very simple
Strength 0
Dextrity 0
Focus 4 out of every 5 points
Vitality 1 out of every 5 points
That's about it, not to complicated and playing solo on veteran level it works very well, I am just about finished with Act III. Enjoy!!
Last edited by Arpharazon; 8th April 2013 at 05:39 PM.
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