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#1 (permalink) |
![]() Elite Join Date: Nov 2005
Location: Seattle, WA
Posts: 1,422
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ISOmetric view is a must!!
If anyone has played the Demo and became frustrated with the camera just repeatedly press down on the Directional Pad until you get the view "ISO". This makes the game play entirely more fluid then the terrible upclose_overshoulder_wannabe view. I'll be preodering this one since as it is I can't get enough of the Demo. I believe I've gone through it a good 10-15 times already and still keep coming back for more. ![]() I'm hearing there's roughly 20 hours of game time; All characters and loot will transisition from the single player to multiplayer modes; 50 character levels. I believe Diablo 1 and 2 took less time to beat them...
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The Older Gamers: it's not just a game, it's a community! Dungeon & Dragons Online - Ghallanda: Mindspat Warhammer - Phoenix Throne: Preline Xbox Live (360): Mindspat
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#2 (permalink) |
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Lead Journalist ![]() ![]() ![]() Elite Join Date: Jan 2007
Location: Maryland
Posts: 2,509
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Oooh! I'll have to try that.
Speaking of trying things...I've heard of a way to be able to try all of the classes in the demo. I haven't tried it myself but they say if you set your xbox system clock ahead a year all classes become unlocked. Make sure your network cable is unhooked before you do this. Like I said though, I haven't tried it so beware. G4 - Too Human: Unlock All Classes In The Demo |
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#3 (permalink) |
![]() Elite Join Date: Nov 2005
Location: Seattle, WA
Posts: 1,422
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I think the developers of Too Human are asking players not to do that since it's not logging the time spent playing the game through Xbox Live. This is simply to promote the game as what's being played - what's the saying, bird of a feather flock together?
An additional class is said to be unlocked now - they are timed. I've heard there's also a way to select the other classes by pressing right or left while clicking A, but have not tried it. Most important thing about this game is: ISOmetric view!! The default camera's PoV is not good and establishes a very poor and otherwise clunky game play experiance, until you set it to ISO.
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The Older Gamers: it's not just a game, it's a community! Dungeon & Dragons Online - Ghallanda: Mindspat Warhammer - Phoenix Throne: Preline Xbox Live (360): Mindspat
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#4 (permalink) |
![]() Elite Join Date: Nov 2005
Location: Seattle, WA
Posts: 1,422
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Noticed a few other things about this game that others might find interesting:
Items have decay. 100 points are removed from the condition on the item which is worn at the time of death. looted items are showing a 10000 condition with the Demo and there is a bonus in the loot table to increase the condition of your items. Crafted items, which are much more powerful, are appearing to have 2000 condition. Crafted items are currently requireing "Bounty" which seems to be the game's currency. Active Combat Log - press Right on the Directional Pad while playing. There will be a combat log on the right hand side of the screen. This should help increase your combat effecientcy. Red numbers represent the damage you take from an enemie's attack. Double Tap the right ThumbStick to throw a target into the air then hold down the trigger buttons and focus your fire on the aireal enemies to increase your Combo Meter. The rightBumper performs the Ruiner attack which consumes 1 of the charges gained from increasing your combos. I'm curious, I like the concept of Item Decay although this seems very profitable for selling/buying items. I wonder if there's intent to have a Store where players can sell blueprints and other loot for MS Points...
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The Older Gamers: it's not just a game, it's a community! Dungeon & Dragons Online - Ghallanda: Mindspat Warhammer - Phoenix Throne: Preline Xbox Live (360): Mindspat
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#6 (permalink) |
![]() Elite Join Date: Nov 2005
Location: Seattle, WA
Posts: 1,422
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I recently noticed that you also have dynamic control over the rate of exp gained. Not only are there items which boost it but your successful Combo's also increase the EXP bonus as well!
The trade off is, those combo's are used for Ruiner attackers which are absolutely devestating, but it depletes your combo meter which in affect temporarily reduces the exp bonus. Also, this combo meter appears to have other affects upon your combat such as increase attack speed among others... I hope this game can be replayed through begining to end at higher difficulties in the same way Diablo was. They've already said the mobs auto-balance to match your level although it's your style, equipment and experiance which defines the gameplay. If you can infact repeat content at higher difficulties there will be consistent replay value for this game on xbox live. Anyone know if the co-op is limited to 2 players? I've heard there was iniitialy supposed to be a 4 player mode although it was reduced to 2, but have not seen specifications of how this works. Another cool special attack: press both analog sticks in the same direction at the same time. It takes some practice but it's very effective when you don't want to waste a Ruiner. ![]()
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The Older Gamers: it's not just a game, it's a community! Dungeon & Dragons Online - Ghallanda: Mindspat Warhammer - Phoenix Throne: Preline Xbox Live (360): Mindspat
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#8 (permalink) |
![]() Elite Join Date: Nov 2005
Location: Seattle, WA
Posts: 1,422
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I was dissed on my preorder and will be getting the game later this evening on my way home after work. I'd be welcome to accept the preorder code if it's still availble.
![]() Thanks in advance! I should be spending several hours with the game friday evening and will be playing it throughout the weekend. Feel free to hit me up on XboxLive for online co-op.
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The Older Gamers: it's not just a game, it's a community! Dungeon & Dragons Online - Ghallanda: Mindspat Warhammer - Phoenix Throne: Preline Xbox Live (360): Mindspat
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#10 (permalink) |
![]() Elite Join Date: Nov 2005
Location: Seattle, WA
Posts: 1,422
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Yeah, I'm absolutely enjoying the game. The only "issues" I have are the occasional sporadic nature of the camera and not being able to select ISO view while in the City. Then there's also some confusion when you get close to certain walls in certain areas where the camera "thinks" you should be looking the oposite of the way you're wanting/trying to go. Thankfully it's only mildly annoying and easily to workaround.
Here's a wiki for the game: Main Page - Too Human Database - a Wikia wiki Charms are pretty bad-ass once you've figured out how to power them up and complete them. ![]() I've been playing a Berserker (lvl 19 at time of this post) and it's a DPS powerhouse, but would be better suited to be labled as a Glass Canon; I aligned to Human. Apparently the Valkrie death sequence has two applications, it masks the loading screen when you die in Campaign Mode and it functions as a death penalty (ie, time out) in Co-Op. Anyone up for some co-op? I'll be on through out the evening. ![]()
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The Older Gamers: it's not just a game, it's a community! Dungeon & Dragons Online - Ghallanda: Mindspat Warhammer - Phoenix Throne: Preline Xbox Live (360): Mindspat
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