18th January 2017, 06:18 AM
Hey, dday! Nice to hear from you. Hope all is going well for you!
Originally Posted by dday_0612
Ok, the game... And this is all just IMHO. Revelation Online has a lot more going for it than B&S does. It's simply a bigger more complex game.
Everyone runs out of content in B&S. It's kind of like it wasn't designed to have a lot of content. Just some pretty good PvP stuff that you could do over and over and then whatever PvE stuff was necessary to let you level up so you could do the PvP. LOL
Revelation Online has tons more PvE content as well as a lot more diverse PvP content. Plus you get to fly around anywhere in the whole game with your own wings and/or a flying mount. Most folks won't think that's such a big deal but, for me... I do love to fly! (And there's flying fighting, too.) LOL
So, yeah. You should DEFINITELY pick up one of the beta keys today or tomorrow and give it a try. The CBT3 is for two weeks starting Jan. 19th. You can have a lot of fun with it in two weeks even if you decide you don't like it and never play it again it's still worth getting in the beta ('cause you're probably gonna love it, anyway). If you don't manage to get a free beta key, it's still worth spending the US$ 12.99 on the cheap Founder's Pack to get the beta key that way. (Check out Dolnor's post over in the "MMO Tavern" forum in the TOG only section on how to get in on a free beta key.)
There's only two things that personally bug me about the game. The player characters, the artwork, actually the whole world is VERY oriental themed. If you like that, you're gonna LOVE this game. If it bugs you, you'll probably love the game anyway because it's just that good. LOL
The other thing that bugs me is that some of the classes are locked into very specific character types. You get totally different character customization options depending on which class you've selected. Checking out the beta will let you see what you're locked into that way.
In the last beta there were two NA servers. I got on the #2 one and probably will this time around, too. Maybe we can meet up in game. And I'm sure we can find some voice comm option someplace that we can use for the beta. That would make it SO much easier to get settled into the game quickly.
Last edited by Lendal; 18th January 2017 at 06:24 AM.
18th January 2017, 07:16 AM
Thanks Lendal! I will grab the founders pack, I prefer to purchase a pack and support the development, even if I only play short term, that is a very cheap option.
Originally Posted by Lendal
Lets touch base at release, I will choose the second server myself too. There is probaby a discord server somewhere we can join, I will look into that also.
After looking at classes, I think the occultist looks interesting to me, I may try that out.
Thanks Sir, talk to you soon!
18th January 2017, 07:27 AM
24th January 2017, 03:16 PM
Not really interested in the game itself, but I'm curious to know how many players this game (server & engine) can support in large-scale battles. So far I've seen a video with about 300 players and no noticeable performance drop. Other than that it seems to be pretty similar to all those asian, grindy MMORPG out there. =P
16th February 2017, 02:09 AM
Thanks to key I got from Dolnor I was in CBT3. Here is few thoughts about it.
From technical point of view game is already looking pretty good. Even while playing in high resolution everything work very smooth and I didn't have any lag even with lot of players in same area. You have a lot of customization options while creating characters but they have an Asian look even after playing with different options but not that much as NPC, they are totally Asian. At this point localization is not yet finished and there are some text and voiceover still in Chinese.
Until level 20 gameplay is straight forward without any side quests. In my opinion that is not really nesesery. I can understand going that way for few levels but not that far. After reaching that point I got 3 side quest of which 1 I couldn't do because You had to be in librarian guild, wouldn't be better not to offer me that quest at all until I join guild. Second is to help farmer with stolen goods, which looks to be purely random in success since you can't fight mobs who try to stop You while carrying goods. There are message boards around but there are never any quests on them, I tried on few different locations.
All items I got came from quest rewards except few that are dropped from boss mobs. Looks like there is no ordinary loot in this game which don't have to be a bad thing, it's just unusuall. I was hoping that will help me save inventory space but it did not. Inventory was full in no time from different rewards for logging in, reaching level and such. Maybe I didn't reach high enough level but most of them looks to me just as vendor trash.
I participated in some group event, defending mushroom village from some wood creatures. There was about 20-30 players fighting around and we manage to kill all 200 mobs plus the boss at the end. To my disappointment I didn't get any reward at the end. Some 30 min wasted. Should be at least something, just to feel some accomplishments.
Upon coming to town I was overwhelmed with number of NPC around. Every vendor is specialized for one thing and it is difficult to find what You look for, mainly just plain vendor who will buy my old armor and weapon for some coins. Should be much better if there is less NPCs which would take wider range of items. Finally here some side quests start to show.
I tried to do some crafting but that look to be very demanding. Lot of thing needs different crafting stats to reach higher level to work but there is no explanation what to do to achieve that.
All in all I will wait until release to try again and then decide if this is game for me or not.
16th February 2017, 06:26 PM
There is a LOT of features which aren't explained in the game. Hopefully once all the text is changed from Chinese/Russian to English, they'll revisit and increase the tutorial explanations for a lot of the game systems.
I'll address a few things that I found by trial-and-error.
1) A lot of the game systems are based for players to be in guilds. It is geared against the solo-only player. It forces you to bond with other players. Even friendships are required to advance in the game.
2) The "Help the Farmer" quest is completed by gathering the goods on the down-slope side of the fence. Then stay on that side of the fence when you walk towards the quest giver. Once you get to the quest giver, you have to manually interact with the NPC and finish the quest. Just arriving at the location does not complete the quest. It is easier to complete above level 25.
3) A lot of quests are given to you with a stated difficulty..like "Level 25 Quest" but often, even with great gear and weapons, it is more like a level 30 quest or event. Challenges, quests, events are all based on what the absolute highest gear score you can obtain...so level 30 quests can't be completed UNLESS you have a fantastic gear score which was obtained by buying/trading for super weapons & armor.
4) The "Defend the Mushroom Fields" quest was actually a Faction quest. You gain a little amount of faction reputation based on your overall damage/kills during the event. So if 20 other people killed everything and you only hit 20 mobs, they get more faction rep than you...you'll get like 100 points...in a system that requires 10,000 points to raise your reputation to the next level with that faction. This faction rep is for the "long-haul game play" gained over months/years of playing.
5) Crafting is very involved mostly because it involves a lot of sub-systems not related to crafting in other games. It is a typical crafting system from the Asian marketplace. There are soooo many sub-systems in the game I got totally confused and just focused on finding bugs to report...much easier and I kept my sanity! -)
Order of Bug Hunters
Black Desert Online: Olondra
Elder Scrolls Online: (@Dolnor) Elondra Numbwit
Star Citizen: FriendlyFireTarget
: Gladden - Dolnor
Tags for this Thread