BF3 multiplayer gameplay to be shown at E3

Discussion in 'Battlefield (Public)' started by Jakob_Pavlov, Jun 4, 2011.

  1. Jakob_Pavlov

    Jakob_Pavlov Retired Captain

    Joined:
    Jan 14, 2005
    Messages:
    1,173
    Likes Received:
    119
    Location:
    U.K.
    At last it looks like we might get a peak at multiplayer:

    Source: Battlefield Blog

    I'm a very excited Pav (......although I still have niggling reservations about the return of prone......)
     
  2. T0by1

    T0by1 Well-Known Member

    Joined:
    Sep 1, 2009
    Messages:
    213
    Likes Received:
    30
    Location:
    home
    Team death match and being able to temporarily disable vehicles.....interesting
     
  3. Purg

    Purg Well-Known Member

    Joined:
    Mar 7, 2008
    Messages:
    5,627
    Likes Received:
    373
    Location:
    Sydney, Australia
    I think prone is essential, especially when you are defending a point.. though some may believe it promotes camping. Why the reservations?
     
  4. BaRRaS

    BaRRaS Well-Known Member

    Joined:
    Mar 20, 2004
    Messages:
    2,109
    Likes Received:
    145
    Location:
    Cairns, Tropical Far North Queensland
    I think you just answered it! :p:p:p:D:p
     
  5. Bawheidbob

    Bawheidbob Well-Known Member

    Joined:
    Apr 23, 2005
    Messages:
    4,057
    Likes Received:
    92
    Location:
    Scotland
    It is what i have been waiting to see, nothing has came close for myself to the BF2 experience.
     
  6. Binary-Ninja

    Binary-Ninja Well-Known Member

    Joined:
    Dec 19, 2006
    Messages:
    19,574
    Likes Received:
    1,682
    Location:
    On my Mac in TOG Forums

    But even if they did camp in this game what would the advantage be ? .... The maps are going to be so large i cant see camping being used as much like it was in BFBC2 and it wont ruin the game by making a whole side snipers camped on hill tops ... if they do they will just be left so so far behind and out of the action...
     
    Last edited: Jun 4, 2011
  7. Jakob_Pavlov

    Jakob_Pavlov Retired Captain

    Joined:
    Jan 14, 2005
    Messages:
    1,173
    Likes Received:
    119
    Location:
    U.K.
    My concerns are that prone was just about tolerable as a means to give snipers some level of concealment back in the days of low polygon and low level of detail environments. With modern graphics engines my worry is that prone may almost become an invisible button if used in the "right" areas (dense foilage/deformed terrain/clipping through un-intended geometry). I hope I am dead wrong, because even with just crouch in BC2 there are some positions that guille suited snipers can take up that are almost impossible to check without exposing yourself and painting a big red bullseye on your head. :(

    Plus, I still have recurring nightmares about dolphin-diving from the good old BF2 days. :?
     
  8. C4

    C4 Retired Captain

    Joined:
    May 3, 2005
    Messages:
    2,001
    Likes Received:
    250
    Location:
    Melbourne, Australia
    This was my pet hate, hope they fix it with some sort of penalty to aiming or slow animating sequence.
     
  9. Purg

    Purg Well-Known Member

    Joined:
    Mar 7, 2008
    Messages:
    5,627
    Likes Received:
    373
    Location:
    Sydney, Australia
    Personally, I think any infantry shooter should have prone - though not like it was implemented in BF2 (or how it's implemented in Black Ops - that's my #1 hate) but more the way it was implemented in ARMA2. If you go prone, you're unable to shoot until you reach position and even then, it takes a little time to steady.

    I would be surprised if it's not implemented. It's not a deal breaker for me but I would prefer to see it in rather than out - and I'm not a sniper or a camper.
     
  10. Jakob_Pavlov

    Jakob_Pavlov Retired Captain

    Joined:
    Jan 14, 2005
    Messages:
    1,173
    Likes Received:
    119
    Location:
    U.K.
    Agreed. Although that doesn't address the invisibility thing, I suppose 3D spotting would help.

    Yeah, definitely not a deal breaker......and as I said; I really hope that I am wrong and DICE figure out how to intergrate it in the game. I am likely just being pessamistic about this aspect of the game as everything else I've heard about the game seems so cool! :)
     
  11. Binary-Ninja

    Binary-Ninja Well-Known Member

    Joined:
    Dec 19, 2006
    Messages:
    19,574
    Likes Received:
    1,682
    Location:
    On my Mac in TOG Forums
    I think decent in game comms will sort a lot of the issues .... BF2 was far superior for team work due to how the squads worked and the comms ... even if their was someone prone and hidden the comms in squad will sort them eventually
     
  12. The Horror

    The Horror Active Member

    Joined:
    May 5, 2008
    Messages:
    186
    Likes Received:
    19
    Location:
    QLD, Australia
    I figured that the power of 3D spotting would sort out any issues with prone snipers.
     
  13. Bawheidbob

    Bawheidbob Well-Known Member

    Joined:
    Apr 23, 2005
    Messages:
    4,057
    Likes Received:
    92
    Location:
    Scotland
    I would liked to of seen more Multiplayer footage then we did but considering COD tried a sneaky 'hijacking' of the Microsoft conference to try get to first strike BF3 just hit it out of the park with that tank demo.
     
  14. Purg

    Purg Well-Known Member

    Joined:
    Mar 7, 2008
    Messages:
    5,627
    Likes Received:
    373
    Location:
    Sydney, Australia
  15. Binary-Ninja

    Binary-Ninja Well-Known Member

    Joined:
    Dec 19, 2006
    Messages:
    19,574
    Likes Received:
    1,682
    Location:
    On my Mac in TOG Forums
    Battlefield 3 E3 2011: Tank Battle PC Gameplay



     
  16. Purg

    Purg Well-Known Member

    Joined:
    Mar 7, 2008
    Messages:
    5,627
    Likes Received:
    373
    Location:
    Sydney, Australia


    Not a bad analysis.
     
  17. Binary-Ninja

    Binary-Ninja Well-Known Member

    Joined:
    Dec 19, 2006
    Messages:
    19,574
    Likes Received:
    1,682
    Location:
    On my Mac in TOG Forums
    pentagon not penti
     
  18. Redgum

    Redgum Retired Captain

    Joined:
    Jun 12, 2007
    Messages:
    7,115
    Likes Received:
    534
    Location:
    Moore Creek NSW Member 16162
     
  19. Purg

    Purg Well-Known Member

    Joined:
    Mar 7, 2008
    Messages:
    5,627
    Likes Received:
    373
    Location:
    Sydney, Australia
  20. Purg

    Purg Well-Known Member

    Joined:
    Mar 7, 2008
    Messages:
    5,627
    Likes Received:
    373
    Location:
    Sydney, Australia
    From the link above;

    Two tweaks that stood out during the time I played, and really show DICE's commitment to making the experience better and better, were the inclusion of prone and the ability to opt out of revive. Prone could be dangerous to the balance, as it makes players incredibly hard to discern at a distance, but to balance this DICE is finding new ways to make the cost match the benefits. You might be harder to see, but your lens will flash if a player looks at it, and getting up and laying down takes time that will cost you if someone is close.

    I love the opt out of revive too!
     

Share This Page