Discussion in 'Minecraft (Public)' started by Vonder, Oct 5, 2010.
Yes, this is a very good point...
No... we don't want a classic server - we just don't want mobs or damage.... we still want to have to collect resources and have nighttime
Just so you have an idea of what our present server is set at, I believe the settings are:
scope of environment protection around spawn point=3
no disallowed items
special allowed items= tnt
Items not to allow to be spawned = bedrock, minecart tracks,various buckets, saddle, minecarts
monsters are not generated at nighttime
/homes are remembered
maximum of 25 players
Note that there is nothing here about damage. The full options can be found at Server.properties - Minepedia - The Minecraft Wiki! . Some additional options mentioned above may relate to the Hey0 and other mods.
The restrictions on who can do what actions/commands is set to the user group you are in.
Half right. It's referring to the original, unaltered map.
A pseudorandom number generator (PRNG) is an algorithm (set of instructions) for generating a sequence of numbers that approximates the properties of random numbers. The sequence is not truly random in that it is completely determined by a relatively small set of initial values, called the PRNG's state.
If this initial value (the seed state, or the seed) is the same as the seed of our old map, the newly (re)generated map will, topographically, be identical to the old. Geographically, biomes will be implemented.
The map will likely not be explored.
I imagine that water will remain water, and that as we fan out to our preferred locations, depending on the new biome of our old locations, we might find that the landscape no longer suits our needs.
Because of this, I suspect we might be better off just generating a new seed, and regaining a sense of the unknown, so we can explore the map anew.
This, particularly in light of Crime's info around Notch being uncertain whether damage will be working in SMP yet anyway.
Yes, there is still a distinct difference between no mobs/damage (which is what SMP alpha is now anyway) and classic. Also remember that classic isn't being updated so none of the broken / unimplemented stuff would be available.
Assuming the need even arises given the uncertainty around damage in SMP being delivered, I'm quite willing to help out with mod duties should a second server be available and to throw a few bucks in to offset costs of running the 2 servers, as it would obviously increase the costs to Exe should he make the decision to offer a second sever.
Agreed. There's so much scope for new unique landscapes, something Manuzza found on his explorations.
Minecraft Halloween Update preview: meet the Ghasts | PC Gamer
interesting update. Hell seems dangerous but cool
Finally obsidian is worth something!
Well it was already pretty useful for coloring
I'm already imagining a TOG built travel-system in hell, totally incased in glass to protect from any angry ghasts
I wonder, could you set up a cart system to travel through the Hell portal into Hell then out a new portal....
And could you make horizontal portals (ie, holes in the ground) That way, people and mobs could fall into Hell.
How evil :twisted:
Lol, so true!
Did you make that?
nice one Vonder
Lots of slipgate footage here
Minecraft Halloween Update hands-on | PC Gamer
I like your avatar Aldmw, that's my favourite Simpsons episode
I have it as my graffiti in TF2 as well Gotta love Hank Scorpio.
Scorpio has really read and understood the evil overlord list
When I become an evil overlord I will base all my decisions on that list!
Countdown clock for Halloween (Swedish Time)
Full Screen Countdown to 31 Oct 2010 in Stockholm
Give or take a couple of hours depending on Notch.
I can forseesee marshlands made from the mud from Slip/Hell, water blocks and wheat on dirt. All we need is mob spawn under it all moaning. Even better if they could climb up through the mud.
I foresee lots and lots of bugs. The guy has barely finished coding.