I thought I would start a thread on crafting skills specifiably rather then having it spread around. And sorry for the wall of text. There are 7 armor locations, Feat, Legs, Torso, hands, belt, shoulders, and head. I have seen very few loot drops/quest rewards for the shoulders, head, and belt slot. Blacksmithing, Tailoring, and Woodworking all have a different base resource cost for crafting an item. They also share a peace of a 'style resource' to craft equipment of a specifies style. While the wood, metal, cloth and leather, all stack to 100 (in both raw and refined forms) and do not take up much bank storage space, the trait and style resources can. Raw resources are refined 10 at the time a process that sometimes also give a trait or style resource, or the relevant improvement resources. You can also extract resources from surplus equipment. Blacksmithing Used to make heavy armor, and melee weapons. Collection is from notes, witch at lower levels is iron ore, usual 3 per note. I found it to be one of the more abundant resources, and on my 2nd character that was a heavy armor user I had well over 400 iron bars. Woodworking Used to make destruction and restoration staves, bows, and shields. Collection is from notes, witch at lower levels are maple logs, usual 3 per note. I found it abundant enough at the EP starter isle, and the 2nd DC isle, and almost as abundant on the AD starter isle. It was least common of the DC starter isle. That being said, there is not nearly as much use for wood as there is for metal. Most player will only need one or two items of from a woodworker (for each equipment level). Tailoring Used to make light and medium armor. For light armor cat low levels collection is from jude plants, usualy 3 at the time. And for medium armor at low levels form animals usualy 1 or 2 at the time (mud craps being the most abundant/east to find ones). I really had no problem getting enough of either resource. Provisioner Used to make food and drinks. From what I have seen there are 3 basic food types, and 3 basic drink types. They each buff a stat, max health, man stamina, max mana, health regain, stamina regain, mana regain. Each item requires that you find and lean a recipe. The resources can be found in most sacks, barrels, crates and the like. And I fould plenty if recipe in the same locations. I did not try it much, as the buffs was not that high, and I also found plenty of pre-made food lying around for when I did need a little extra help. Alchemy Used to make potions. Resources are plants nodes, and provide 1 resource at the time. At least all resources nodes I found was plants. And unfortunately they look a lot like the regular decorative plants (other the nirnroots witch tend to stand out). Once you have a bunch you have to do the regular alchemy research thing to find the 4 property. On a hole the experience was not that great, and the potions I made not that useful. A few seconds of invisibility is of little use to most characters, and if you need to drink a potion with with the quick slot key, and then swap to another (say back to healing) the invisibility would almost be over. Likewise and for the same reasons the potions that gave me improved critical damage for a few seconds would be on little use. The health, mana, and stamina potions can be useful. But often they do not stack properly due to small differences if the amounts restored and do not stack with the ones you can buy in mass from NPCs. Overall I think leveling alchemy might be a bit of a grind. Enchanting Used to make enchantments for weapons, amulets, rings, and armor. Colected for from rune notes usualy 1 and the time. They are small stone object with a glowing rune on them. While they can be hard to find they are not as hard to they are plenty about. Most often under bridges, in crevasse in the rocks, and generally in places where you would need a specifies line of site to spot them. (though some are in the open) You need 3 different types of runes tom make an enchantment, and once you have it is a separate item. Anyone can then right click an item (in the inventory, not on the character sheet) of the right type and apply it. At lower level I did not find enchantments that useful, weapons ran out of energy to fast and soul gems are not cheep. Besides the scraping sound made when collecting nodes, had the same effect and nails on chalkboard has on some people, so that stopped my collection fast. Fishing Not really and crafting skill, but one I think is neded for provisioner at least. Bait comes in many difrent variants. Worm Bait is collected as a side product of plants. Animal guts, from rabbits, and small lizards. Insect inerts, small spiders,torch bugs, and butterflies. Chum bait, from fishing. Found it to time consuming to be worth while in and of it self. But I would be a descent past time while whiting while a group member is AFK or for a group to form up. Just do not go to far out in to the water, slauter fish are more dangerous the polar bears, demora, or undeath horde.