Crafting skills

Discussion in 'Elder Scrolls Online (Public)' started by Erebos, Feb 16, 2014.

  1. Erebos

    Erebos Active Member

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    I thought I would start a thread on crafting skills specifiably rather then having it spread around. And sorry for the wall of text.
    There are 7 armor locations, Feat, Legs, Torso, hands, belt, shoulders, and head. I have seen very few loot drops/quest rewards for the shoulders, head, and belt slot.

    Blacksmithing, Tailoring, and Woodworking all have a different base resource cost for crafting an item. They also share a peace of a 'style resource' to craft equipment of a specifies style. While the wood, metal, cloth and leather, all stack to 100 (in both raw and refined forms) and do not take up much bank storage space, the trait and style resources can.
    Raw resources are refined 10 at the time a process that sometimes also give a trait or style resource, or the relevant improvement resources.
    You can also extract resources from surplus equipment.

    Blacksmithing
    Used to make heavy armor, and melee weapons. Collection is from notes, witch at lower levels is iron ore, usual 3 per note. I found it to be one of the more abundant resources, and on my 2nd character that was a heavy armor user I had well over 400 iron bars.

    Woodworking
    Used to make destruction and restoration staves, bows, and shields. Collection is from notes, witch at lower levels are maple logs, usual 3 per note. I found it abundant enough at the EP starter isle, and the 2nd DC isle, and almost as abundant on the AD starter isle. It was least common of the DC starter isle. That being said, there is not nearly as much use for wood as there is for metal. Most player will only need one or two items of from a woodworker (for each equipment level).

    Tailoring
    Used to make light and medium armor. For light armor cat low levels collection is from jude plants, usualy 3 at the time. And for medium armor at low levels form animals usualy 1 or 2 at the time (mud craps being the most abundant/east to find ones). I really had no problem getting enough of either resource.

    Provisioner

    Used to make food and drinks. From what I have seen there are 3 basic food types, and 3 basic drink types. They each buff a stat, max health, man stamina, max mana, health regain, stamina regain, mana regain. Each item requires that you find and lean a recipe. The resources can be found in most sacks, barrels, crates and the like. And I fould plenty if recipe in the same locations.
    I did not try it much, as the buffs was not that high, and I also found plenty of pre-made food lying around for when I did need a little extra help.

    Alchemy
    Used to make potions. Resources are plants nodes, and provide 1 resource at the time. At least all resources nodes I found was plants. And unfortunately they look a lot like the regular decorative plants (other the nirnroots witch tend to stand out). Once you have a bunch you have to do the regular alchemy research thing to find the 4 property. On a hole the experience was not that great, and the potions I made not that useful.
    A few seconds of invisibility is of little use to most characters, and if you need to drink a potion with with the quick slot key, and then swap to another (say back to healing) the invisibility would almost be over. Likewise and for the same reasons the potions that gave me improved critical damage for a few seconds would be on little use.
    The health, mana, and stamina potions can be useful. But often they do not stack properly due to small differences if the amounts restored and do not stack with the ones you can buy in mass from NPCs.
    Overall I think leveling alchemy might be a bit of a grind.

    Enchanting
    Used to make enchantments for weapons, amulets, rings, and armor. Colected for from rune notes usualy 1 and the time. They are small stone object with a glowing rune on them. While they can be hard to find they are not as hard to they are plenty about. Most often under bridges, in crevasse in the rocks, and generally in places where you would need a specifies line of site to spot them. (though some are in the open)
    You need 3 different types of runes tom make an enchantment, and once you have it is a separate item. Anyone can then right click an item (in the inventory, not on the character sheet) of the right type and apply it.
    At lower level I did not find enchantments that useful, weapons ran out of energy to fast and soul gems are not cheep. Besides the scraping sound made when collecting nodes, had the same effect and nails on chalkboard has on some people, so that stopped my collection fast.

    Fishing

    Not really and crafting skill, but one I think is neded for provisioner at least. Bait comes in many difrent variants.
    Worm Bait is collected as a side product of plants.
    Animal guts, from rabbits, and small lizards.
    Insect inerts, small spiders,torch bugs, and butterflies.
    Chum bait, from fishing.

    Found it to time consuming to be worth while in and of it self. But I would be a descent past time while whiting while a group member is AFK or for a group to form up. Just do not go to far out in to the water, slauter fish are more dangerous the polar bears, demora, or undeath horde.
     
  2. Snowbull

    Snowbull Retired Moderator

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    Just to test it during the beta I invested a skill point in the ability to make ore nodes more visible.

    This pic shows the effect it gave.

    [​IMG]


    This pic shows the range at which it comes in when talking just the first level..
    [​IMG]


    I don't know if additional levels gives more range but it does go to level 3.
     
  3. Finnwe

    Finnwe Well-Known Member

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    Did you use a craft point or skill point?
     
  4. Erebos

    Erebos Active Member

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    That is a skill point spend in a crafting passive. Did the same with alchemy, because I really wanted to test out potion making.
     
  5. Finnwe

    Finnwe Well-Known Member

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    thanks
     
  6. Snowbull

    Snowbull Retired Moderator

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    Sorry Didn't see the question until it was answered Finnwe
     
  7. Finnwe

    Finnwe Well-Known Member

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    no worries
     
  8. joeshmoe554

    joeshmoe554 Well-Known Member

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    I did that on enchanting, and it seemed rather useless given how easy it is to see those nodes. I would often spot the node at a greater distance than the effect would activate at.

    I imagine it would be good for clothier or alchemy since some of those plants can be difficult to distinguish from the decorations, but for the crafting abilities with very visible nodes, it didn't make much difference.
     
  9. Clownface

    Clownface Getting Started

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    I wonder if that is an ability that is more useful later in the game?

    Do higher level resource nodes look different? I've only seen iron ones.
     
  10. Wabbajack

    Wabbajack Well-Known Member

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    Any idea if these skills make them show up on the mini-map or the compass?

    Well, maybe not the mini-map since that has since been removed... But that could have been one of the main perks of these skills. Maybe they have just not rebalanced them with the new mini-map free interface.
     
  11. BishopNZ

    BishopNZ Well-Known Member

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    From memory Wabba, they didn't show up on the map. The skill only seems to make them glow while you are in the immediate vicinity.
     
  12. OzzieWorm

    OzzieWorm Well-Known Member

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    I'm considering going Tailoring / Enchanting.

    For Medium and buffing my stuff... :)
     
  13. Wakalu

    Wakalu Getting Started

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    one thing I cannot decide on is how many crafts I should take and how many skill points i should put towards them. I am curious to see how valuable 1 skill point becomes at level cap. And how valuable the bonuses for crafts will be.
     
  14. Clownface

    Clownface Getting Started

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    Craft mats sell for 5 gold each (if I recall correctly), so the question will be do you need gold or want to level crafting.. at least at first. I certainly made a lot of my early coin out of vendoring crafting materials.

    You will probably need to gather from 600 nodes to get the cheap mount. (12,000 gold = 5 gold X 4 per node X 600 nodes) :)
     
  15. OzzieWorm

    OzzieWorm Well-Known Member

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    And that is the assumption that the vendor prices don't change... but that seems reasonable tbh...
     
  16. OnionS

    OnionS Active Member

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    I'm dreading levelling up crafting. Given nodes are FFA and first come first serve, I'd assume teleport hacks + bots will have a massive monopoly on crafting resources.
     
  17. Sytes

    Sytes Retired Captain

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    Through a guild store or trade channel for selling craft material? Is there a trade channel?
     
  18. Sytes

    Sytes Retired Captain

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    Any word on how "alliance only" sales of items will work if we have initial cross faction players? I suppose this depends on whether (edited weather... damn speech to text- haha!) there are Alliance and (or) race specific items in ESO.
     
    Last edited: Feb 19, 2014
  19. Tombstonee

    Tombstonee Active Member

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    Been looking for some info on Armor crafting but it looks like they have done away with it. I thought at point we would have to choose between armor or weapon Smith. Is it still a choice? Do any other professions make you specialize? Am I crazy and it never was in?
     
  20. GenesisInc

    GenesisInc Elder Scrolls Online Officer

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    you don't specialise - you can do all proffessions
     

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