I have been playing first person shooters (FPS) for many years, since Wolfenstein 3D and Doom were released and I've obviously played many FPS games since then. The list is long but the more obvious ones are Quake, Counter Strike, SWAT 3, Rainbow 6/Rogue Spear, Battlefield 1942, Vietcong, Battlefield Vietnam, World War II On-line, Planetside (futuristic MMO) and Call of Duty. I've played all these games in a multiplayer environment. Either as a lone-wolf on pubs, competitively on ladders in clans (TOG), or, with tongue-in-cheek, pretend to play competitively with fellow TOG members. The thing that gets me with all these FPS games is that very few, if any, model or rely on real-world infantry tactics. By this, I mean team-work. In WWII, squad tactics were very much about suppression and flanking. Vietnam was about stealth and ambushing. Modern warfare is about surveilance followed by precise and deadly aggression. None of these things can be achieved by a lone player - no matter the skill level. Why aren't these real-life strategies being incorporated into our games? Granted, some games are designed to be simple frag-fests and they live up to that splendidly (Doom/Quake). Some of the more modern games (Battlefield, Vietcong and Call of Duty) have a very strong multiplayer/teamwork option built into the game. Yet teamwork/squad tactics are still rarely seen when playing on-line with real people. Have I simply been playing with the wrong crowd? Are there clan's out there that play BF:Vietnam the way it was done back in the late 60's? Do they have squads of 4 - 6 creeping around the bush, moving ever so slowly for fear of being seen? Do they flank a trail and wait for unsuspecting victims before springing a deadly trap? Are there people that do this constantly? Successfully? I'm guessing there would be very few. Is there a BF1942 team that likes to sweep through Berlin in tight formation, laying suppressing fire across a road intersection, just in case, while a squad quickly moves across open ground? I don't see many players doing that on the pubs. In Call of Duty, are fire-teams given orders to progress through a map maintaining closely interlinked arcs-of-fire? Are flanks carefully covered during Search & Destroy missions? I dare say that rarely happens. Some 'elite' teams may do, but largely not. Why? Why do these things not happen during our on-line gaming time? Are we, players, not interested in that stuff? Does it slow the action and drop the kills-per-minute ratio? Are we just looking to vent steam after a hard day and any action that gets you into the thick of it so you can squeeze that trigger is a good action? There must be some gamers that tire of that and are looking for something more from their games. Why don't we see some brilliantly executed moves from this quadrant of players? Are these players really out there but their numbers are so small they get lost in the crowd? Do the game mechanics/dynamics prohibit this sort of play? When I join a jungle map on the public servers, why does my team scatter like ants as soon as they spawn? EVERYONE knows there is safety in numbers so why is this so easily forgotten? Have these dedicated players tried to play the squad but given up in frustration? What frustrated them? The game or the players? Are the games realistic in every way except the ability to execute a war the way war's were really executed? With so many different FPS games out there, why hasn't anyone taken the best team concepts and rolled them into a single block-buster team game? Does the market not demand such a product? What is the best team-based FPS game you've played? What makes it a good team game?