Steam KSP is on STEAM!

Discussion in 'Digital Distribution & Mobile Game Applications' started by Judge_Kiwi, Mar 26, 2013.

  1. astrospud

    astrospud Sandpit Raker for Toy Box Captain

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    the launch supports floating in the air is a result of the old romfarer.dll being called. I believe a cclean install, with new 0.2compatible Mechjeb, Kerbal Engineer, lazors, might fix the problem. It did for me :).

    BTW, I still have trouble getting into the orbit I want. I've killed 9 Kerabls so far before even getting above 100km. staging is ok, I just need to get to grips with the ASAS and gravity turn. I call fatigue :D.
     
  2. Non Action Man

    Non Action Man Retired Captain

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    Thanks for that Astro, I'll give it a shot.
     
  3. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

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    Playing around with 0.2

    ... my god, it's full of stars! ... Wait, no. Monkeys. It's definitely full of monkeys.

    [​IMG]



    In the previous shot you may see something I've been working on ...

    [​IMG]

    I CALL SHOTGUN!
     
  4. Non Action Man

    Non Action Man Retired Captain

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    ever since i saw the seat i have just wanted to stick it on a big rocket maybe acme rocket style in roadrunner....

    Finally got docking to work! here is the NAM KSS

    [​IMG]

    Next is to load up some lander on it and go to another planet!

    My lazors still blow up on the launch pad, I have done 2 complete re-downloads of KSP, so not sure what is going on.

    NAM
     
  5. astrospud

    astrospud Sandpit Raker for Toy Box Captain

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    Probably worth deleting the install folder after uninstall. The Romfarer.dll might still be hiding in there somewhere.
     
  6. astrospud

    astrospud Sandpit Raker for Toy Box Captain

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  7. Non Action Man

    Non Action Man Retired Captain

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    i know it kinda cheating, but i've grown fond of the hyper drive... it lets you get big and unwieldy thing into an orbit... or just save you the effort....

    NAM
     
  8. astrospud

    astrospud Sandpit Raker for Toy Box Captain

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    It's not cheating if you enjoy the outcome. It's your game time.

    KSP is up there with complexity and nuance. I cranked up Eve-Online for the first time in months as a breather from all the negative launch outcomes (explosions, dead Kerbals) I was getting. I needed a space fix, but KSP was frustrating the hell outa me for a wee while.

    Rock on! :D
     
  9. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

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    Started making a base on Laythe. Takes SO LONG to get there ... I have about 3 flights going at once, hope that everything makes re-entry in one piece and THEN hope it lands the right way up (this is never a 'sure-thing')

    Just got my first UAV there - that was pretty easy as it only weighs 3 ton fully loaded with fuel and can do a full lap of the moon on its one tank (lower gravity - also makes landing a safer, yet longer, drawn out affair).


    [​IMG]

    Size comparison to the UAV and the 7-seater rover;

    [​IMG]
     
    Last edited: Jun 3, 2013
  10. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

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    Sonic BOOM!

    [​IMG]

    Whilst putting this up I got it to 500m/s (and climbing). Seems 12,000 metres is the sweet spot for those engines
     
    Last edited: Jun 3, 2013
  11. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

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    Opps - I got THAT wrong. 18,000 those engines REALLY kick in!

    [​IMG]

    That's 1087m/s and it's NOT a re-entry ...
     
  12. Non Action Man

    Non Action Man Retired Captain

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    Nice work! I've been playing with ISA mapsat. Have mapped moho and dres (not much there) and Duna. I has the locals for stuff...

    I made a kerballed trip the Duna, and all went well.... on the 4th or 5th go. I was using the HOME stuff and the DEMV mark 5 rover which is supposd to be able to get charged again from the recon module. But its not, something is bugging out.

    So now i have Jeb and Bob stuck on Duna with no ride :(

    I did have one mod which had a drone model. It had its own generator and electric jets. Its wings could fold up and it had a very small rocket motor on it that could burn for about 30 seconds. I'll have to see if i can find it again, it flew really nicely.

    NAM
     
  13. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

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    Star Bright Project

    I started this one when 0.20 came out because I knew it would take a while. Was surprised, once I got 'out there' it didn't take much to set the orbital circular (DeltaV was only 1800m/s).

    Anyway, welcome to the "Star Bright" Project.
    [​IMG]


    Essentially, I used a series of 'sling-shots' maneuvers, the last being Tylos which flung me out to a MASSIVE Apoapsis (actually out of the current game field). I used the Kerbal Alarm Clock to warn me when the probe was nearing the "desired height" and then performed the final circularise maneuver.

    Quick STATS if you cant read it;

    Ap: 1.014Tm
    Pe: 1.009Tm (that's Terametres ... or 1,009,000,000 kilometres
    Orbital Speed: 1.078km/s
    Orbital Period: 5.907Gs (that's about 187 years)

    Here's a pic to give some perspective. The green circle you can just make out in the middle - that's Jool ...

    [​IMG]
     
  14. Non Action Man

    Non Action Man Retired Captain

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    NSA (NAM Space agency)

    A few pics of the NSA Duna mission. I forgot to grab some of the guys acttually on the planet! I'll grab some later on the next mission, i've got 2 other anomalies to visit.

    Mapping the planet:

    [​IMG]

    The ISA MapSat does a good job, though getting a good map like this took 4 complete go arounds, at 50x time that was about an hour. I could have used a higher orbit though to take wider readings.

    Sending a UAV to scout the anomily locations:

    [​IMG]

    [​IMG]

    Although the UAV flies ok on kerbin the thin atmosphere on Duna makes it difficult. to fly level, the UVA was in high alpha with the nose at about 20o plus the 5o of angle on the wings. the high terrain nearly took the craft down, flying at 4500, the ground got to with in 600m of it.

    A successful return home... for most of them...

    [​IMG]

    I lost 2 to a catastrophic suit failure. when moving from the hab to the rover to transport to the return module, they just exploded!

    NAM
     
    Last edited: Jun 10, 2013
  15. Non Action Man

    Non Action Man Retired Captain

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    thought i'd put a little in about the UAV.

    here it is on a test flight on kerbin. I thought i'd whack a mapsat on just for kicks. It works, but the beam width is only 1 pixel wide!

    [​IMG]

    I had 3 objectives with this mission:
    1. can i make an electric plane that could fly indefinitely.
    2. what happens when a plane is flying due north while automated when it reached the north pole.
    3. what happens when you put a mapsat on a plane.

    Objective 1 was met, I set up version one of this plane flying due east and left the computer on over night. Next day, the plane was still flying! Check.

    Objective 2 was a little anticlimactic, but i guess the most logical outcome. The plane just started to circle the pole.

    Objective 3, well, it works, but not very useful!

    here is a shot of it landed at the north pole.

    [​IMG]

    I've used the firespitter mod for the plane parts, mechjeb for control, and another mod, i think was an ion engine mod to get the larger generators. These gens make 2.4 units a second as apposed to the 30 or so units a minute of the stock ones.

    if you keep this plane on the level, its ok, but if it gets close to a stall, then its done! it becomes very unstable and impossible to regain control! on kerbin, it will lift off at around 40ms and will go to about 10km, but its high apha-ering at that point. 6-7 km seems to go well.

    on duna, after making the jump there, i have some small rocket engines on it to deorbit it. then, bassically fly prograde until it at about 5000m. I set the propeller for reverse thrust (actually normal mode as the prop is on backwards) on the trip in. from about 12km, the motor will start to work and it helps slow it down.

    thats about it!
    NAM
     
  16. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

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    Epic effort :)
     
  17. Non Action Man

    Non Action Man Retired Captain

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    Duna has now given me all its secrets!

    caution, spoilers! spoiler images are available in the links

    I call it Jeb hill... not its real name of course!

    though, its not just a hill..... here is a secret!


    getting some air off jeb hill:

    [​IMG]

    landing badly from said air:

    [​IMG]

    Those rovers are tough! it rolled all the way down the hill, dusted itself off, and was ready to go again!

    the other site is here


    Jeb, Bill and Bob have now been on 3 Duna trips, and loving it! heres a group shot:

    [​IMG]

    NAM
     
    Last edited: Jun 11, 2013
  18. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

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    Yeah - don't give too much away NAM. :)
     
  19. Axe_Murderer

    Axe_Murderer Well-Known Member

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    Does anyone else just use the saved ships?

    I've tried building my own, but rarely make it out of atmosphere.

    I've been halfway to the first moon and came back, and thats as far as I get.
     
  20. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

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    Always build my own, Axe. Can't say I've ever used a saved ship. I get a lot of satisfaction from designing and trialing my ships until I get them right. I have actually been known to spend DAYS designing ships for various things.
     

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