Steam KSP is on STEAM!

Discussion in 'Digital Distribution & Mobile Game Applications' started by Judge_Kiwi, Mar 26, 2013.

  1. astrospud

    astrospud Sandpit Raker for Toy Box Captain

    Joined:
    Oct 31, 2006
    Messages:
    5,191
    Likes Received:
    506
    Location:
    Adelaide Hills
  2. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

    Joined:
    Jun 22, 2003
    Messages:
    6,094
    Likes Received:
    694
    Location:
    Belgrave, Victoria, Australia
  3. Bling_T

    Bling_T Getting Started

    Joined:
    Sep 23, 2011
    Messages:
    141
    Likes Received:
    4
    I just installed Mechjeb, but I have no idea how to get it to work.

    Much like most of my other KSP experimenting. I managed to get a lander on the Mün but it's almost out of fuel. Tried to repeat to process with other rockets but all have failed.
    They keep running out of fuel. Adding another fuel tank also adds weight which causes it to burn more fuel and run out of fuel anyway
     
  4. astrospud

    astrospud Sandpit Raker for Toy Box Captain

    Joined:
    Oct 31, 2006
    Messages:
    5,191
    Likes Received:
    506
    Location:
    Adelaide Hills
    yeah, Getting a station happening as a fuel stop on the way to Mun or where ever is important. And MechJeb will help out a lot.
    All you have to work out what you want done and at what stage.
    open you rocket in VAB, and add a Mechjeb module to your final stage. That will get MJ operational. Launch as usual, then open up the side panel and select Ascent Guidance. Plug in the orbit height and hit engage, then follow your staging as normal. Rendezvous assist is a little bit more involved, but the first thing to do is get quick saves going, once in a stable orbit. That will allow a quick revert when things go pear-shaped.

    And just Experiment :).
     
  5. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

    Joined:
    Jun 22, 2003
    Messages:
    6,094
    Likes Received:
    694
    Location:
    Belgrave, Victoria, Australia
    Don't need a station to get to the Mun or Minimus but planning is important. Here's a 15 minute video I just made showing you how to use MechJeb 2 to get to the Mun. Enjoy.

     
  6. astrospud

    astrospud Sandpit Raker for Toy Box Captain

    Joined:
    Oct 31, 2006
    Messages:
    5,191
    Likes Received:
    506
    Location:
    Adelaide Hills
    I have tried this with my ship recently, as I wanted to do an Apollo-esque mission, with Command module and LEM (or MEM). Looking at that video, you dont seem to have enough fuel for a return trip.
    What I want to do is start from High Kerbin Orbit at the KSS (My station orbiting at 200km) and set up an orbit for the CM and pop on down to the surface in the MEM. Then lift off and link up with CM for a return to the KSS to show off all the Mun rocks they collected. Seems my ships are either too heavy or I've picked the wrong engine (Poodle for the CM main).

    [​IMG]

    Yes, I have a habit of complicating things, but it seems a habit for me lately.
     
  7. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

    Joined:
    Jun 22, 2003
    Messages:
    6,094
    Likes Received:
    694
    Location:
    Belgrave, Victoria, Australia
    No, I didn't have enough for a return trip. It was late and I couldn't be bothered re-calculating fuel.

    Suffice to say, to design a ship that is capable of getting there and coming back in one hop is not too hard.
     
  8. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

    Joined:
    Jun 22, 2003
    Messages:
    6,094
    Likes Received:
    694
    Location:
    Belgrave, Victoria, Australia
  9. Louisian

    Louisian Just Joined

    Joined:
    Oct 9, 2013
    Messages:
    4
    Likes Received:
    0
    Location:
    Toronto
    Wow. That is so cool! Well done JK!
     
  10. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

    Joined:
    Jun 22, 2003
    Messages:
    6,094
    Likes Received:
    694
    Location:
    Belgrave, Victoria, Australia
  11. astrospud

    astrospud Sandpit Raker for Toy Box Captain

    Joined:
    Oct 31, 2006
    Messages:
    5,191
    Likes Received:
    506
    Location:
    Adelaide Hills
    Any day now...
     
  12. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

    Joined:
    Jun 22, 2003
    Messages:
    6,094
    Likes Received:
    694
    Location:
    Belgrave, Victoria, Australia
    Today - actually ... downloading now and ... well, gosh, darn it, I guess I'll have to test it.
     
  13. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

    Joined:
    Jun 22, 2003
    Messages:
    6,094
    Likes Received:
    694
    Location:
    Belgrave, Victoria, Australia
    One tip - WATCH YOUR ELECTRICAL CHARGE! especially early on.
     
  14. Non Action Man

    Non Action Man Retired Captain

    Joined:
    Apr 6, 2008
    Messages:
    3,382
    Likes Received:
    263
    Location:
    South Australia
    so... career mode has sucked me back in!
     
  15. Non Action Man

    Non Action Man Retired Captain

    Joined:
    Apr 6, 2008
    Messages:
    3,382
    Likes Received:
    263
    Location:
    South Australia
    My Space station... so far in career mode! and an total eclipse to boot!

    [​IMG]
     
    Judge_Kiwi and astrospud like this.
  16. astrospud

    astrospud Sandpit Raker for Toy Box Captain

    Joined:
    Oct 31, 2006
    Messages:
    5,191
    Likes Received:
    506
    Location:
    Adelaide Hills
    I LIKE IT!
    (yes, caps intentional, very enthusiastic about it).
    You, sir, or more your station design, has got me intrigued!
     
  17. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

    Joined:
    Jun 22, 2003
    Messages:
    6,094
    Likes Received:
    694
    Location:
    Belgrave, Victoria, Australia
    Very nice

    I'm making my (second) attempt to get to Jool with a couple of probes. Had one ship in high orbit. It was essentially a core with the probes docking to the sub-structure. Spent (days) refueling it, fired it up and the probes tore the damn ship apart :(

    This time I've fixed the probes on (had to use a MASSIVE asparagus to get the damn thing into LKO) and have just moved it to HKO ... now to refuel it (sigh)
     
  18. Judge_Kiwi

    Judge_Kiwi Star Citizen: Vice Captain

    Joined:
    Jun 22, 2003
    Messages:
    6,094
    Likes Received:
    694
    Location:
    Belgrave, Victoria, Australia
    STEAM: weekend deal - 40% off
     
  19. Non Action Man

    Non Action Man Retired Captain

    Joined:
    Apr 6, 2008
    Messages:
    3,382
    Likes Received:
    263
    Location:
    South Australia
    close up for you!

    [​IMG]

    getting the tanks up there uses most of the fuel in them!
     
  20. Non Action Man

    Non Action Man Retired Captain

    Joined:
    Apr 6, 2008
    Messages:
    3,382
    Likes Received:
    263
    Location:
    South Australia
    I've made a few flights there a fair bit of science to be done! I found it best to really tweak your flight path, getting the capture orbit as close as possible really make a huge difference to getting an orbit. a mid transfer burn to get you close doesnt require much.
     

Share This Page