No macros! Play the game as intended! ;-) Looks like a big patch about to hit Changelog for Patch #5 - January 31st Changelog for Patch #5 (18.104.22.168)- January 31st Fixed issues/bugs Fixed save games disappearing when disconnecting from online game. (For real this time) Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12). Fixed crash caused by conjuring large quantities of elements. Fixed crash due to beams merging. Fixed crash where Chapter 11 boss collided with shield. Fixed crash where Clients and servers would send old messages when reconnecting. Fixed high-end machine jitter. Improved network batching. (should result in serious network performance increase). Improved startup routine to prevent threading problems. Improved authentification on connect. (should result in fewer auth-failed) Fixed a missing file that resulted in french text not appearing correctly. Fixed immovable objects jittering. Fixed issue where characters would get stuck during cutscenes. Fixed issue where scripted player movement would remain after a cutscene. Fixed missing boss titles. Steam join through overlay fixed. Fixed Chapter 1 collision. (behind door) Fixed Chapter 3 collision. (you can now fall down the well) Fixed Chapter 7 cutscene lockups and other issues. Fixed Chapter 8 cutscene lockup. Fixed Chapter 8 navigation fixed. Fixed Chapter 9 cutscene lockups. Fixed Chapter 11 teleport issue. Fixed Chapter 12 cutscene lockup. Conflagration is now properly synced over network. New features/balancing Chapter 3 now has proper pirates by the picnic. Chapter 8 now has manual exit at the end of level. Fire Damage increased from 40 to 60. Spawned summons now capped at 16 per player. Goblin Pirate damage reduced from 155 to 72. Added server list filter option for “Password”. Removed obsolete port option of game hosting (always hosted on 27016 anyways). Sever list sorting added (klick on the header). Known Issues Self-shields sometimes get out of sync Network uplink bandwidth, while improved, can be demanding Steam attempts to install XNA framework every time game is launched or rare occasion "Too fancy for fireballs" achievement is sometimes not awarded Quitting the game while the credits are rolling will not award a game complete. Mouse outside screen in full screen with multiple monitors will minimize the game.