Star Citizen Ships Development Document | Roberts Space Industries OK this is the ship that made me jump at being a backer for this game. It has a quality that seems to bring out the Han, Mal, or Jet Black in me. I can see exploring the stars, running some goods (all legal of course), or even some escort missions. Sure she isn't a flat out dogfighter but I have hopes for another role for her in combat. So not that we have my geek love out of the way lets go into what the stats are for her that have been release. All are likely up in the air. Focus: Heavy Mercantile and Long Range Exploration I do wonder on these as the Starfarer seems to be a better Heavy Mercantile and the 315p is a cheaper and more defined ship for exploration. They will definitely need to refine this with the rumored Freelancer changes. Oh ya there is talk that the Freelancer is going to get the same treatment the 300i got. Crew: 2 This is a great number if we can hire a alright NPC or buy a targeting computer to run that turret when solo. I do tend to run with at least 1 other but I wonder how many people really just want to ride shotgun. Structural Mass: 55t empty Cargo: 20t Good amount of space. Not as good as the trucker the Starfarer is but not bad at all. It is heavier and larger than the dogfighters but not even close to the larger ships. For me it strikes a balance of space versus usability. Sure the Starfarer will have more but that thing will turn like a pig. Movement Engines: Antimater Engine modifier: 3 Main Thrusters: 2xTR5 Maneuvering Thrusters: 8xTR2 Once again balance seems to be the key. The antimatter drive is the largest standout and I am hoping this allows for much larger "tanks" and longer travel times. Weapons Class 1 : None Class 2 : 4 available comes with 2 laser canons Class 3 : 2 available comes with 2 missile launchers Class 4 : 1 available comes with 1 laser canon turret Not a whimp by any means. If these are upgraded they might be enough to make up for the maneuverability but I still feel that stock it would have a hard time against any of the other combat ships. To large for the dogfighters and to small to fight the Connie sized ships. I think that because of the slots for weapons and upgrades it could easily be a match even against other upgraded ships. Upgrades Slots: 10 Alright this was the save the best for last thing. This ship can be modified better than almost every other ship. The Hornet is the primer dogfighter and it has 6 slots. The Cutlass is going to be one of your main aggressors and it has 5. So while we at stock "might" be at a disadvantage give me a couple of weeks in game and my girl is going to be one mean bitch. Possible upgrade coming: I mentioned the rumor earlier and here's what I am hoping to see as packages they come out with. Long rang exploration package: heavy on sensors, engine upgrades for distance, and same cargo. Use up a couple of the upgrade slots from the base model Oh and a tractor beam. If the 315p gets one so should this. Heavy Merch package: Up the cargo, engine upgrades for efficiency Electronic Warfare package: Sensor upgrade, radar jamming or false signals, engine upgrade for silent running. I think this would give it a specific role in mixed ups fleets. OK there is my rant on the BEST ship they have offered so far. You can try and disagree but everyone knows it's true because it's named after Chris's legendary game Edit: I also should mention that I could care less if they do the 300i thing. With the 10 upgrade slots, good sensors, decent weapon slots, and an anti-matter drive I am pretty sure I can get her to be one great ship.