Some additional DO's and DONT's for SERENITY SERVER

Discussion in 'Minecraft (Public)' started by DeeP, Feb 26, 2014.

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  1. DeeP

    DeeP Retired Captain

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    *** REMINDER this modpack is still in beta and will have these types of issues, please consider others in how you play and let others know if you find anything that does not seem to work correctly


    DONT's


    MODULAR POWER SUITS


    No Power Fist to be used without charged battery included (they start off with batteries not included so you must add one)

    MACHINES

    Hoppers and chutes should be avoided, if you must use them they must used only when machine is processing. TRANSFER NODES are great alternative to hoppers and chutes

    TANKS

    Open Block Tanks must NOT be used connected together

    SPACING MACHINES

    Don't place all your machinery in one chunk (use F9 to view chunk boundaries)

    PORTALS

    Portal Gun Portals must be taken down before you leave the server

    CHUNK LOADERS


    If you do use more than one chunk loader do not cross the area it is loading (use F9 to view chunk boundaries and ask if your not sure of the space they cover)

    ***UPDATE
    LANDMINES
    please dont use these for now - bugged as far as we know



    ****LATEST UPDATE

    ALWAYS take down Thermal Expansion pipes before taking down the machines they are attached to - never the reverse

    Don't use auto-crafting workbenches

    Don't use ME interfaces to export to pipes (Applied Energistics: Watch out for AE Interfaces. Don't use them to export items to their own inventory. Use export buses into a chest instead.)

    Don't put everything in one chunk - Think horizontally not vertically. (if you spread out your machines over several different chunks it will spread the server load, if you place them all in one chunk even on different height levels then you are effectively making a very loaded chunk - use F9 to view chunk borders)

    MFFS: Do not put Coercion Drivers right next to or on top of the Fortron Capacitor. Leave a 2 block gap between them and the Fortron Capacitor, and at least a 2 block gap between the capacitor and other MFFS machines. ALL MFFS BUILDS MUST BE TESTED IN SINGLE PLAYER SUCCESSFULLY BEFORE DOING THEM ON THE TOG SERVER

    Tinker's Mechworks: Only construct draw bridges out of regular blocks. Do not put things like doors (tile entities) into their structure. Don't - Dont place a draw bridge inside another draw bridge

    CONFIRMED : sigils of light are a bad thing


    ADMINS WILL PULL DOWN ANY BUILDS ADVERSELY AFFECTING SERVER PERFORMANCE - we will en devour to help you to redesign or use alternative options


    DO's

    HAVE FUN

    and as SCATA says 'At the end of the day they are only pixels, lets just all have fun'
     
    Last edited: Mar 17, 2014
  2. DeeP

    DeeP Retired Captain

    Joined:
    Dec 11, 2009
    Messages:
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    ****LATEST UPDATE

    ALWAYS take down Thermal Expansion pipes before taking down the machines they are attached to - never the reverse

    Don't use auto-crafting workbenches

    Don't use ME interfaces to export to pipes (Applied Energistics: Watch out for AE Interfaces. Don't use them to export items to their own inventory. Use export buses into a chest instead.)

    Don't put everything in one chunk - Think horizontally not vertically. (if you spread out your machines over several different chunks it will spread the server load, if you place them all in one chunk even on different height levels then you are effectively making a very loaded chunk - use F9 to view chunk borders)

    MFFS: Do not put Coercion Drivers right next to or on top of the Fortron Capacitor. Leave a 2 block gap between them and the Fortron Capacitor, and at least a 2 block gap between the capacitor and other MFFS machines. ALL MFFS BUILDS MUST BE TESTED IN SINGLE PLAYER SUCCESSFULLY BEFORE DOING THEM ON THE TOG SERVER

    Tinker's Mechworks: Only construct draw bridges out of regular blocks. Do not put things like doors (tile entities) into their structure. Don't - Dont place a draw bridge inside another draw bridge

    Thaumcraft - DONT attempt to automate insertion of materials into an alchemical furnace or an alchemical construct

    CONFIRMED : sigils of light are a bad thing

    HANDY TIPS ****

    To help yourself with any machines/modpacks ensure you have a way to automatically extract your items made prior to using any automation (most issues relate to the build up of items in a machine and those items having no where to go)

    Provide yourself a way to easily switch off any machinery (machines causing issues will have to be broken if we can't easily switch their process off)


    ADMINS WILL PULL DOWN ANY BUILDS ADVERSELY AFFECTING SERVER PERFORMANCE - we will endevour to help you to redesign or use alternative options


    *** REMINDER this modpack is still in beta and will have these types of issues, please consider others in how you play and let others know if you find anything that does not seem to work correctly

    Already known issues ...

    DONT's


    MODULAR POWER SUITS


    No Power Fist to be used without charged battery included (they start off with batteries not included so you must add one)

    MACHINES

    Hoppers and chutes should be avoided, if you must use them they must used only when machine is processing. TRANSFER NODES are great alternative to hoppers and chutes

    TANKS

    Open Block Tanks must NOT be used connected together

    SPACING MACHINES

    Don't place all your machinery in one chunk (use F9 to view chunk boundaries)

    PORTALS

    Portal Gun Portals must be taken down before you leave the server

    CHUNK LOADERS


    If you do use more than one chunk loader do not cross the area it is loading (use F9 to view chunk boundaries and ask if your not sure of the space they cover)

    ***UPDATE
    LANDMINES
    please dont use these for now - bugged as far as we know
     
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