Tribes Ascend was the first class based FPS game I played. The different combinations of weapons on three different sizes (and speeds) of armor made for a "no right way to do it" gaming experience that encouraged players to develop personal styles and tactics that suited their playing skills. People came to pick favorite classes which in some case (mine for instance) have stuck with them across titles as the franchise has evolved. You'll play other classes, we all do and there's no shame in that, but if you can go into your player profile and see you're playing one class more than 50% of the time when there's 8 others to choose from, brother, you've got a class addiction. Share you pain, or joy as the case may be. For me, it's the Juggernaut. It's all about the fusion mortar, which for my money is the classiest one click kill weapon in the history of video games, period. Every one that connects is a thrill kill, especially if it was snapped, ricocheted, stalled or threaded through a needle at range before it went off, and I meant for it to happen. Bouncing shots perfectly off the back genny room conduit on Katabatic and killing the enemy infiltrator hiding upstairs - it's what I do. I'm a Tribes purist. I've rocked the fatty with the mortar and a heavy spinfusor 76% of my time in game. I duel (badly) and I don't care if I lose, as long as it's to a well placed spinfusor or thumper round. (You kill me with pew pew, I'll tell you right now I play 8% of the time as a tech and I'll pew pew you right back, consarnit.) I've also spent some quality double digit percentage time as a pathfinder because, well, gotta go fast. But you can do that as the Jugg, in style, if you're motivated and not afraid to learn how to mortar jump. To that end, I'm working on jugg capping paths. Yes, really. So what's your favorite class in tribes, and why?