Just sayin' - coulda posted as a reply to my already existing thread... it is related and was what I wanted.
lol I knew it was for someone, I was pressed for time. My apologies. My wriggly, wormy, Daworm. Daworm is in the house!
Heavy armour Khajiit, love the armoured lion helm. Probably the redguard or bosmer heavy as a second.
Ancient elf would be Ayleids, if I am not mistaken. They were the ones that built the white towers and what is called the Imperial City now. There were lots of their ruins to explore in ES4: Oblivion. Reachmen are similar to the Forsworn in Skyrim, but instead they are Breton wild people.
Ooh... Khajit for light because of the sheen. Bosmer medium for the spikes/mask. Dunmer for heavy just because it looks badass. I also like the Khajit moon shield.
I was never lucky enough to get drops for other races armor in the beta, but I am looking forward to mixing and matching to come up with my own style. With that said, the Red Guard have pretty sweet looking heavy armor, in my opinion.
The higher you climb the better the set looks. It is great to see that your in game progress affects your character’s appearance. High level characters should look like respectable fighters. I don’t think that appearance will level up automatically. I think there will be intervals, for example Red guardian set for 29th level, 39th level and so on… I am sure that a player will have to collect new set after he will pass specific level. Armor Sets, Changing Character's Appearance
I know that if you are crafting armor, the armor changes when you change the material you are making it out of. I know when you go from iron to steel the change isn't that dramatic, but there is a definite change to how the armor looks. I think the change becomes more dramatic the higher the level of material you use.
With Dunmer light armour the change was noticeable even within a few levels of the starting armour. I went from monotone sackcloth to more colourful with a finer texture fairly fast, although I wish there was a dye system like GW2. I didn't notice it as much crafting Redguard heavy, but still there was a difference.
The ability to dye armor would be good... but I suppose it comes down to... would you really be running around in bright-red/green/blue armor that can be seen in the woods at a glance? IE: Immersion/Realisim experience factor.
Not everyone feels the need to hide in the bushes like a cowardly Bosmer As for realism, there are plenty of real life examples of colorful armour.
The upgraded Dunmer light armour at around level 8 or 10 was quite bright green. Also, I didn't worry too much about realism as I was running around as a grey-skinned elf in an alliance with lizard-people.