the main things I would like to see in a MMO... no levels, just skills... that way at least a beginner character would have some chance against a maxed character and the skills wouldn't add that much extra really but you have to have something to shoot for totally crafted economy, no uesable drops, make crafting worthwhile and necessary, but like skills, items wouldn't add more than a few percentage points on effectiveness... also need a great deal of variety and nothing looks like crap, make it more a players decsion on what they want to wear not ohhhh... this is the best sword so I have to have it and it looks like everyone elses sword because they have to have it too. Crafting also would include barns, housing, castles, anything anyone would need or want to have, ships, boats, fishing equipment, whatever. open world PvP with semi-safe zones for player housing and markets, using a consequences for actions that are antisocial, like how about this, if you become notorious for pking, stealing, just being bad in the semi-safe zones, then not only are you flagged evil, but you are flagged permadeath too. Yeah... I like that. No real sanctuaries other than an island on its own called Penal Colony. So if you could say get a wild bunch together and ride into town, loot everything and get back to the Penal Colony (which would be across the sea and a long way away), then good for you. If you get killed on the way back or those pissed of peasants you just stole from raid the Penal Colony, then dead is dead for you son. Also, no one would be flagged evil from doing anything outside a semi-safe zone which the Penal Colony wouldn't be either, but it should be defensible if the bad guys build it up. Definitely want seiges and sea warfare. Also need a method for becoming unflagged, but not sure how one would go about it. some sort of heritage function where your next character can be the son/daughter of one of your other characters, more for RP than anything else, but what could come over is some of the parents rep to the child. So say your first character was in big with the thieves guild, then your next character (their child) would have a higher starting rep based on the parents position. If the parent was just a local thug, then not much. If he was the chapter leader in that city then quite a bit initially. combat has to be good and I really prefer a decent graphical style much in the way of AoC. of all the games I have played (and it is pretty much everything in the last 10 years or so) I like AoC the best for environmentals and appearance. It isn't ultra realistic, but stylistically realistic with a very gritty look, and since I played AoC for 2 years it is hard for me to really like anything else now.